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Eve Online wages largest war in its 10 year history

polygon.com

51–60 of 184 posts

Re: Eve Online wages largest war in its 10 year history

#51
post #16

Earlier quoted context omitted.

I think it's amazing that it has kept growing more and more hardcore. I have the impression that if I started out as a complete newb now in EVE, there would be no way for me to get up to speed and be one of the big guys, running a titan(?) It's somewhat the opposite with WoW, that it's been consistently dumped down since Vanilla. I've been playing for all 10 years, thoroughly enjoyed all of it (although some expansio…

I'd be inclined to believe you'd be more likely to end up flying a Titan if you were to invest the training time into it, given that the larger corporations have hundreds, if not thousands of Titans lying around. Your WoW comparison is apt in that respect, Titans aren't exactly commonplace, but there's plenty more of those around than there were 'back in the day'.

Flying a Titan often times has more to do with who you know rather than skill progression and amassing wealth, which can take 2-3 years minimum.

Even if someone has only been playing six months, if they are competent, highly trusted, and they fit in, being provided with a Titan and a character to fly it with is a fairly common occurrence.

Re: Eve Online wages largest war in its 10 year history

#52
post #10

In slightly related news, $37.5M has been raised in pledges for a space simulator that still has yet to be released: https://robertsspaceindustries.com . There has to be something about space that makes people toss money at videogames.

> There has to be something about space that makes people toss money at videogames. Which is a damn travesty when people won't throw money at space in real-life. Other than a few huge backers (Musk, Branson) that have loads of money to hinge on this stuff, no one seems to care or pay attention.

Well, that $37.5m can create a huge online world. It could probably create a couple of rocket components in the real world.

Re: Eve Online wages largest war in its 10 year history

#53
Shameless plug: if you think you'd enjoy EVE but are put off by the time necessary to get "into" it, or are just curious about alternative MMOs that are not WoW clones, I encourage you to check my game Gangs of Space, currently in playable alpha: https://www.gangsofspace.com

I'd be glad to provide alpha access keys to any curious fellow HNer (contact info is in my profile, or on the game website!).

Re: Eve Online wages largest war in its 10 year history

#54
post #37

EVE can be played a lot of different ways, but the novelty in each eventually wears off and it becomes monotonous. This is especially true for large-scale alliance warfare, which, if you're at the top is something like a full-time job, and if you're merely rank and file, it's more like a part-time job. In my opinion, the meta-game is more fun than the game itself in this context. There's an entire ecosystem that exis…

For me the novelty wore off in about an hour. Discovering that you it takes (significant) time just to spend skill points so that you can fly the new ship you just bought that it will take you (significant) time just to go and pick up in a game where pretty much all the game play consists of clicking on lists and waiting.

I think it's great the EVE has such an entertaining meta-community. I suspect it's precisely because the game itself is so slow-paced and dull that this is true (the real game takes place in your imagination, and the pace is such that you can spend a lot of time chatting with other players, etc.)

http://loewald.com/blog/?p=59

Re: Eve Online wages largest war in its 10 year history

#55
post #11

I miss EVE but it is all consuming, especially when you're part of a great alliance/corp. As an member of Goonfleet/Goonswarm, I ran the logistics for the Battle of XZH, where a scrappy group of upstarts from Syndicate waged a weeks long insurgency against a better funded, better equipped force. We won, at least until they "bought out" the system underneath us, through superior numbers, tactics and logistics. We had…

I miss Ol' Ironsides, the best Planet 6 Moon 4 POS ever.

Re: Eve Online wages largest war in its 10 year history

#56
post #51

Earlier quoted context omitted.

I'd be inclined to believe you'd be more likely to end up flying a Titan if you were to invest the training time into it, given that the larger corporations have hundreds, if not thousands of Titans lying around. Your WoW comparison is apt in that respect, Titans aren't exactly commonplace, but there's plenty more of those around than there were 'back in the day'.

Flying a Titan often times has more to do with who you know rather than skill progression and amassing wealth, which can take 2-3 years minimum. Even if someone has only been playing six months, if they are competent, highly trusted, and they fit in, being provided with a Titan and a character to fly it with is a fairly common occurrence.

I'd say it's extremely uncommon. Only a handful of alliances can actually afford to pay for multiple titans and I can't think of any of those that would give one to a player thats less than a year old(most of those wouldn't even accept a player that was less than a year or two old).

Re: Eve Online wages largest war in its 10 year history

#57

i'll be "that guy" and fuck, i'm a gamer. imagine that all this energy, time, effort and cash would be spent on some tangible issue. the revolution in ukraine, a movement for civil liberties. there are very creative minds at work within EVE, reading the mittani is amazing. those guys would run circles around the organisers of, say, occupy wall street. to put it dramatically and over the top - the world is burning and…

I tend to agree in principle - all this outlay of effort and time and money for what is, at the end of the day, still a game.

But it's the fact that something like EVE still has rules and artificial constraints - as minimal as they are - that makes me wonder if you're not overstating what these people could accomplish, given the same outlay of time and resources. EVE has tons of rules that are there to make sure it's a fun game experience, not because they make sense - forcefields that can withstand literally ANYTHING you throw at them within certain time limits? Completely indestructible space stations? Omnipresent (in hisec, anyway) police patrols that can't be avoided or destroyed?

People like the Mittani are clever, unquestionably - but they're mostly successful because they've learned the rules of EVE better than anyone else, and they put in the time and resources to exploit their advantage. Real life is hardly so accommodating. Plus, when the point of the game is awesome space battles, it's easy enough to find supporters for a giant war. It also probably helps that you can't actually die.

At any rate - like I said, I agree that the amount of blood and treasure spent on EVE is kind of mind-boggling, I'm just not terribly convinced that somebody like the Mittani is an Ender Wiggin being tragically wasted on a computer game. I'm not hating on his undeniably impressive in-game accomplishments, just being skeptical.

Re: Eve Online wages largest war in its 10 year history

#58

Shameless plug: if you think you'd enjoy EVE but are put off by the time necessary to get "into" it, or are just curious about alternative MMOs that are not WoW clones, I encourage you to check my game Gangs of Space, currently in playable alpha: https://www.gangsofspace.com I'd be glad to provide alpha access keys to any curious fellow HNer (contact info is in my profile, or on the game website!).

Looks cool! What are the system requirements for this thing?

Re: Eve Online wages largest war in its 10 year history

#59
post #58

Shameless plug: if you think you'd enjoy EVE but are put off by the time necessary to get "into" it, or are just curious about alternative MMOs that are not WoW clones, I encourage you to check my game Gangs of Space, currently in playable alpha: https://www.gangsofspace.com I'd be glad to provide alpha access keys to any curious fellow HNer (contact info is in my profile, or on the game website!).

Looks cool! What are the system requirements for this thing?

Any PC (Windows/Mac/Linux) sold in the last 5 years should be fine (might want ~600 Mb free RAM when a lot of players play at the same spot, but that's all). Up-to-date graphic drivers do help, especially on Linux.

Re: Eve Online wages largest war in its 10 year history

#60
post #37

EVE can be played a lot of different ways, but the novelty in each eventually wears off and it becomes monotonous. This is especially true for large-scale alliance warfare, which, if you're at the top is something like a full-time job, and if you're merely rank and file, it's more like a part-time job. In my opinion, the meta-game is more fun than the game itself in this context. There's an entire ecosystem that exis…

For me the novelty wore off in about an hour. Discovering that you it takes (significant) time just to spend skill points so that you can fly the new ship you just bought that it will take you (significant) time just to go and pick up in a game where pretty much all the game play consists of clicking on lists and waiting. I think it's great the EVE has such an entertaining meta-community. I suspect it's precisely bec…

From quick reading: 1) I agree the time-based skilling isn't necessarily a good thing. 2) You didn't seem to realize you could get your stuff FedExed, by any of the player-operated services.

The latter illustrates the good point of the game: there's enough leeway/sandbox aspects that this is actually possible. This, and not the game being slow and dull are why it has a large following. There's plenty of slow and dull games no one plays.

Edit: Didn't realize your review was 8 years old. The game did change quite a bit since, particularly for new player introduction.

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