I love that the war "started by accident," just like so many real conflicts. I'm not to familiar with EVE, but it sounds like the game glitched and forgot who owned a key area, which people are now scrambling to claim. is that accurate? if so, will the developer make any kind of restitution to the faction that list the territory due to the error?
Eve Online wages largest war in its 10 year history
21–30 of 184 posts
Re: Eve Online wages largest war in its 10 year history
#22It actually looks like a pretty cool game - the description reminds me of Elite brought up to today's standards. I can't help but think of this, though: http://theoatmeal.com/comics/online_gaming
It's nothing like elite. The combat involved in this battle is sorting a list by name, double clicking a square and then pressing F1. Once that square disappears, double click another square and then press F1. Oh, I forgot, you might align your camera in a direction of a different square, which represents a local planet, and double click. Occasionally, and especially if your name starts with an a, the whole screen wi…
Maybe one could market a tool that turns mundane corporate data entry into an exciting battle for galactic domination, and make your white collar peon employees battle each other mercilessly to increase shareholder value. If you die in the game, you get fired.
EDIT: actually, please don't do that. unless you do this first: http://www.richardkmorgan.com/novels/market-forces/
Re: Eve Online wages largest war in its 10 year history
#23Re: Eve Online wages largest war in its 10 year history
#24I miss EVE but it is all consuming, especially when you're part of a great alliance/corp. As an member of Goonfleet/Goonswarm, I ran the logistics for the Battle of XZH, where a scrappy group of upstarts from Syndicate waged a weeks long insurgency against a better funded, better equipped force. We won, at least until they "bought out" the system underneath us, through superior numbers, tactics and logistics. We had…
I think it's amazing that it has kept growing more and more hardcore. I have the impression that if I started out as a complete newb now in EVE, there would be no way for me to get up to speed and be one of the big guys, running a titan(?) It's somewhat the opposite with WoW, that it's been consistently dumped down since Vanilla. I've been playing for all 10 years, thoroughly enjoyed all of it (although some expansio…
Re: Eve Online wages largest war in its 10 year history
#25It actually looks like a pretty cool game - the description reminds me of Elite brought up to today's standards. I can't help but think of this, though: http://theoatmeal.com/comics/online_gaming
It's nothing like elite. The combat involved in this battle is sorting a list by name, double clicking a square and then pressing F1. Once that square disappears, double click another square and then press F1. Oh, I forgot, you might align your camera in a direction of a different square, which represents a local planet, and double click. Occasionally, and especially if your name starts with an a, the whole screen wi…
Re: Eve Online wages largest war in its 10 year history
#26>An exact real-life currency figure of the in-game damage is not currently cemented, but unconfirmed estimates put the amount at more than $200,000 Always wondered how much virtual money generated during a day and what is estimation for real $$. What percent of that $200k is real money?
I don't think CCP publishes any hard data on this, they keep information like the exact number of subscribers and the number of PLEX sold secret. The real money values always thrown around in every article about a big battle in EVE are also rather misleading as most of the ships were not paid for with real money in my estimation. The big alliances have huge incomes from ingame sources from which they finance the big…
As for the conversion, whether it comes from real money or not is debatable, but given that PLEX is pretty much the measure for real world vs ISK value, a conversion is easily made - just like for example Bitcoin is often converted to USD in articles.
Re: Eve Online wages largest war in its 10 year history
#27http://themittani.com/news/sov-drops-b-r5-immensea-staging-s...
...you see speculation that the whole incident was triggered by a bug in the game. Has anyone confirmed that this is true? If so, it would be very disappointing. Given that the appeal of the game lies in delicate politics and long-term large-scale maneuvering, having all that work undone by a bug seems as though it would discourage players from investing the time and effort necessary to make the game worthwhile.
Re: Eve Online wages largest war in its 10 year history
#28If you follow the link to The Mittani: http://themittani.com/news/sov-drops-b-r5-immensea-staging-s... ...you see speculation that the whole incident was triggered by a bug in the game. Has anyone confirmed that this is true? If so, it would be very disappointing. Given that the appeal of the game lies in delicate politics and long-term large-scale maneuvering, having all that work undone by a bug seems as though it…
Bugs, mistakes and the rapid exploitation of the above are definitely in the spirit of the game.
Re: Eve Online wages largest war in its 10 year history
#29I miss EVE but it is all consuming, especially when you're part of a great alliance/corp. As an member of Goonfleet/Goonswarm, I ran the logistics for the Battle of XZH, where a scrappy group of upstarts from Syndicate waged a weeks long insurgency against a better funded, better equipped force. We won, at least until they "bought out" the system underneath us, through superior numbers, tactics and logistics. We had…
I think it's amazing that it has kept growing more and more hardcore. I have the impression that if I started out as a complete newb now in EVE, there would be no way for me to get up to speed and be one of the big guys, running a titan(?) It's somewhat the opposite with WoW, that it's been consistently dumped down since Vanilla. I've been playing for all 10 years, thoroughly enjoyed all of it (although some expansio…
However what makes EVE every unique is that a new player is valuable as a 10 year old veteran if they are willing to learn. A small ship can hold a carrier or super carrier in place till reinforcements arrive. It takes you 2 weeks to train into that. Hauling for your corporation in a 1 months old character can be as valuable as having a 100million skillpoint character. It's a sandbox after all and only you decide which route you want to go and how mcuh time you want to spend doing it.
Re: Eve Online wages largest war in its 10 year history
#30In slightly related news, $37.5M has been raised in pledges for a space simulator that still has yet to be released: https://robertsspaceindustries.com . There has to be something about space that makes people toss money at videogames.
EVE Online and Star Citizen both happen in space, but they're not a lot alike aside from that; the former is a point-and-click tactics 'n strategy simulator where a "skill" is something your character eventually levels up and becomes able to do whether you've been playing the game or not, and the latter is (will be) a first-person joystick-and-throttle space flight simulator in which things like combat and trading de…
https://www.kickstarter.com/projects/1461411552/elite-danger...
(Didn't realize he was also a co-founder of the raspberry pi foundation till just now)