Live data from Hacker News

Eve Online wages largest war in its 10 year history

polygon.com

31–40 of 184 posts

Re: Eve Online wages largest war in its 10 year history

#31
It's the videogame that reminds me most of "Ready Player One" which is a pretty fun read.

One of my life goals is to do some studies on EVE (most likely economics). I'll convince someone it's a good idea eventually :)

Edit: Maybe do a study on terror cells and get military funding :P

Re: Eve Online wages largest war in its 10 year history

#32
post #4

It actually looks like a pretty cool game - the description reminds me of Elite brought up to today's standards. I can't help but think of this, though: http://theoatmeal.com/comics/online_gaming

There is already a modern Elite called "Elite: Dangerous" currently in alpha phase.

http://elite.frontier.co.uk

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

And Eve is nothing like Elite.

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#W...

Re: Eve Online wages largest war in its 10 year history

#33

Earlier quoted context omitted.

It's nothing like elite. The combat involved in this battle is sorting a list by name, double clicking a square and then pressing F1. Once that square disappears, double click another square and then press F1. Oh, I forgot, you might align your camera in a direction of a different square, which represents a local planet, and double click. Occasionally, and especially if your name starts with an a, the whole screen wi…

Large fleet battles in a nutshell, yeah. That's the downside of allowing >2000-man fights, both the server and the clients have a lot of trouble displaying all of it, and an up-close view is pretty much useless. I wouldn't be surprised if CCP introduces a 'headless' client that just shows the overview without the 3D view and the brackets overlays for instances like this.

When I used to play it was exactly the same with or without the lag and this describes any battle with more than 50 or so combatants, the firepower is so overwhelming.

Small scale combat is more skilful, but it's almost impossible to find balanced fights.

Re: Eve Online wages largest war in its 10 year history

#34
i'll be "that guy" and fuck, i'm a gamer.

imagine that all this energy, time, effort and cash would be spent on some tangible issue. the revolution in ukraine, a movement for civil liberties.

there are very creative minds at work within EVE, reading the mittani is amazing. those guys would run circles around the organisers of, say, occupy wall street.

to put it dramatically and over the top - the world is burning and the brightest minds play games. sort of an inverse ender's game.

Re: Eve Online wages largest war in its 10 year history

#35

i'll be "that guy" and fuck, i'm a gamer. imagine that all this energy, time, effort and cash would be spent on some tangible issue. the revolution in ukraine, a movement for civil liberties. there are very creative minds at work within EVE, reading the mittani is amazing. those guys would run circles around the organisers of, say, occupy wall street. to put it dramatically and over the top - the world is burning and…

There is some scientific evidence that playing games is very beneficial. Somewhat related TED-talk (you can also check out her other talk): http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_gi...

Re: Eve Online wages largest war in its 10 year history

#36

i'll be "that guy" and fuck, i'm a gamer. imagine that all this energy, time, effort and cash would be spent on some tangible issue. the revolution in ukraine, a movement for civil liberties. there are very creative minds at work within EVE, reading the mittani is amazing. those guys would run circles around the organisers of, say, occupy wall street. to put it dramatically and over the top - the world is burning and…

Sssh, that's all part of the plan.

Re: Eve Online wages largest war in its 10 year history

#37
EVE can be played a lot of different ways, but the novelty in each eventually wears off and it becomes monotonous.

This is especially true for large-scale alliance warfare, which, if you're at the top is something like a full-time job, and if you're merely rank and file, it's more like a part-time job.

In my opinion, the meta-game is more fun than the game itself in this context. There's an entire ecosystem that exists outside of the game that involves communication infrastructure, propaganda, spying, gambling, player services, etc.

Large power blocs have to be able to control the message, mobilize thousands of players on a moment's notice, and continually infiltrate their enemies to glean intelligence.

It's often jokingly said that EVE is "serious business." Players who fly the larger ships (supercapitals) typically receive SMS push notifications so they can mobilize faster. At the very top, certain players have been known to cash out (albeit illegitimately) on their power and wealth, earning a healthy real-life income stemming from their activities. Think hundreds of thousands of dollars.

Of course, as cool as all of that is, 15-hour-long battles suck. The game client, networking code and engine are a lot better than they used to be, but they're still woefully lacking for the purposes of extreme large scale warfare, to the point where participating in such battles is something akin to torture.

Re: Eve Online wages largest war in its 10 year history

#38

Usually, reported EVE player numbers are a lie; it is dishonest to mention player numbers when account numbers are what is actually meant (and everyone knows that regular players involved in alliance warfare have and use multiple accounts more often than not).

This battle wasn't massive for amount of players, but for the in-game resources involved.

Re: Eve Online wages largest war in its 10 year history

#39

Earlier quoted context omitted.

It's nothing like elite. The combat involved in this battle is sorting a list by name, double clicking a square and then pressing F1. Once that square disappears, double click another square and then press F1. Oh, I forgot, you might align your camera in a direction of a different square, which represents a local planet, and double click. Occasionally, and especially if your name starts with an a, the whole screen wi…

I've heard it described as excel with a 3D engine bolted on the front of it. Maybe one could market a tool that turns mundane corporate data entry into an exciting battle for galactic domination, and make your white collar peon employees battle each other mercilessly to increase shareholder value. If you die in the game, you get fired. EDIT: actually, please don't do that. unless you do this first: http://www.richard…

The irony is that for all Morgan's anti-corporatism, the privatization of war for profit has greatly served to reduce violence, from England's Glorious Revolution onwards. Corporations are better at avoiding war than monarchs, not because they particularly care about people per se but because war is just so wasteful.

Re: Eve Online wages largest war in its 10 year history

#40

i'll be "that guy" and fuck, i'm a gamer. imagine that all this energy, time, effort and cash would be spent on some tangible issue. the revolution in ukraine, a movement for civil liberties. there are very creative minds at work within EVE, reading the mittani is amazing. those guys would run circles around the organisers of, say, occupy wall street. to put it dramatically and over the top - the world is burning and…

I've had this thought as well. The good news is that there are millions of creative minds, improving the world, making a dent in the universe. The sad news is that there are billions of people just trying to get by, looking for comfort, looking for distraction. Gaming is just one of many ways people pacify themselves. (not a criticism of gaming, I'm a gamer as well)
Post reply on HN