Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' That's how a lot of software gets done these days. More bloat, less features, lots of inconsistencies.
Perhaps the AI boom will encourage / subsidize(?) native development in a way? If it can be made more approachable, then maybe it would become more prevalent...
Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
181–190 of 193 posts
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#182Well it's written in managed code, what do you expect? Windows core apps used to be pure C++. Cry long enough about "safe" languages and expect to take the RAM hit.
You talk as if language choice dictates performance but even C# allows active stack allocation for optimization. Conversely C++ becomes a bloated mess if poorly implemented. In fact terrible C++ code has caused issues for decades.
Ultimately the root cause is that as users' available memory expanded, developers (or rather, management) stopped caring about memory usage. This approach is finally hitting its limit and alternatives are emerging.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#183Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
I believe, at this point they could direct AI to vibe rewrite every UI code written after 2010 in Win32 and MFC and the result would still be vastly better than crap they push us nowadays.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#184Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.
Famous last words.
The price of RAM skyrocketed in the last months. The users will care.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#185Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' That's how a lot of software gets done these days. More bloat, less features, lots of inconsistencies.
Perhaps the AI boom will encourage / subsidize(?) native development in a way? If it can be made more approachable, then maybe it would become more prevalent...
This is a leadership problem, not a technical one.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#186Earlier quoted context omitted.
Windows Server 2022 comes up just fine in 4-8GB RAM disposable qubes. I can easily load Adobe MCCS6 applications in that. I can run Mathematica in that. I can load Siemens NX 10-12 in that and do basic modeling! #StopTheBloat #StopTheOffshoring
I have a few Azure VMS running server 2022 with 2GB running as a controller. Works surprisingly well.
> This new software replaces Groove Music and the classic Windows Media Player across all Windows 11 PCs.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#187Earlier quoted context omitted.
A single Chrome tab does not use gigabytes. In fact, this app IS a Chrome tab! It's web based, so it's using Edge, which is just Chrome in a trenchcoat.
Isn't Edge slightly more efficient than Chrome on Windows? Maybe it's changed, but that's always been what everyone has said.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#188Earlier quoted context omitted.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#189Earlier quoted context omitted.
Do you have telemetry about how often systems are overcommitted due to Windows Media Player memory usage? I'll bet Microsoft does.
Do you have telemetry about how often systems are overcommitted due to Windows Media Player memory usage? I'll bet Microsoft does. Considering the way Microsoft's product line is these days, I have a hard time believing its terabytes of "telemetry" go anywhere but the Windows equivalent of /dev/null.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#190Earlier quoted context omitted.
There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…
I just remember buying 16MB from a wholesaler operating out of a nondescript warehouse. I'm pretty sure they had a runner delivering your order from elsewhere in the building. The PCB layout program wasn't cutting it with Win 3.1 and 8MB. The bloat has me always circling back to that. Apple when faced with the issue of C++ obsolescence started working on Swift. Google developed go. In theory Microsoft has C# but can'…
Thanks for this term, I vote for it to be the technical term of the last decade.