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Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

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Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#131
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

probably stems from the licensing pools increasing their prices

/clutches pearls

Won't somebody think of the trillion-dollar companies!

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#132

Earlier quoted context omitted.

No, no and no. Last year I paid money to upgrade my laptop's RAM from 16 to 32 GB. I didn't pay it so apps could just be more bloated without offering any significant benefit. Developers should respect and be efficient using hardware resources. There are no excuses for that.

From CS101 it’s called virtual memory. Things get swapped in and out of memory when they need to. An extra 200MB of memory when Chrome takes gigabytes of memory is a petty thing to complain about. How much do you want to bet you don’t even use windows media player? It’s fake outrage and if you care that much use VLC.

then all you need is 64k

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#133
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

'It's worse for our users, but easier for our developers'

That's how a lot of software gets done these days. More bloat, less features, lots of inconsistencies.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#134

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.

A problem in isolation this is not, however. Large portions of Windows now have this same bloat in terms of executable filesize, runtime needed for basic functions, and RAM usage. Windows Media Player by itself might not be an issue, but it's part of a trend that now affects Explorer, Desktop Window Manager, and a bunch of other core components to the operating system.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#135

Earlier quoted context omitted.

That's how it started though, it's a slippery slope :\

Maybe a sales tax scaling with code size, memory use, and processor time for commercial software - a scale based on a 'model' computer that costs 3% of the median American's income - would disincentivise the shift to web languages, which has been happening because investors want to squeeze developers down to burger flipper pay levels. Software made in 2005-2015 is no less capable than that today, except the lack of c…

That would actually be like taxing or regulating the code itself, which could be pretty straightforward in proportion to its size and resource wastage.

I just think taxes have proven to be highly nonideal unless they are levied against some added-value being realized, but you're giving me ideas.

You could perhaps partially tax based on value too, but it could start to get confusing and unfair again.

Either way, taxes would probably turn out to be more of a parasite in terms of how it can overwhelm the value added if levies rise far beyond relative insignificance. Regardless of what good might come of it on the surface looking at the code.

The code itself is already regulated anyway, I would rather see a minor adjustment to the regulation where only code in an open-standard low-level language can be copyrighted.

You wouldn't even need to add enough taxes for negative incentive if the higher-level stuff was set free, that would unleash incredible resources.

That might be one of the most effective ways to reverse the exponential increase in resource-hogging, with greatest urgency.

Couldn't do it overnight, probably have to roll it back against a timeline, one layer at a time. Simulate the reversal of the metastization as logically as can be done from this point.

There's just no way we should have ever needed more than 100mb of C: drive space as long as you wanted to run your office with no further features than Windows 95 with Office 97. To be generous another 100mb for multimedia and another 100 for internet, plus the OS and Microsoft apps are supposed to get more efficient from there since they were rushed to market in the '90's themselves.

Gigabytes were supposed to be for storage and media files, and there was never supposed to be any latency of any kind as soon as processors got up to 1GHz and you got off dial-up. Mice with balls were all that was necessary too, and that was with IDE HDDs.

All you can do is weep for what could have been.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#136
post #96

As a certified MSFT's antifan, I’ve noticed Apple’s Music.app uses roughly 580 MiB of RAM for comparison.

Ooh, I love learning new words. What's an "antifan"?

hater?

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#137
post #38

Earlier quoted context omitted.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…

Whats wrong with 100MB*100?

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#138
post #86

Earlier quoted context omitted.

People try to use Windows 11 with 4GB of RAM? I doubt that's viable, honestly... At that point, just don't use microslop software

Windows Server 2022 comes up just fine in 4-8GB RAM disposable qubes. I can easily load Adobe MCCS6 applications in that. I can run Mathematica in that. I can load Siemens NX 10-12 in that and do basic modeling! #StopTheBloat #StopTheOffshoring

I have a few Azure VMS running server 2022 with 2GB running as a controller. Works surprisingly well.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#139
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

You do not know what unacceptable means. Everyone that uses or buys Windows “accepts” it. What you mean is that you don’t agree.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#140

Earlier quoted context omitted.

Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.

Have you heard that there's a RAM shortage?

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