Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Wouldn't HEVC licences already be paid by the hardware/gpu vendors on most devices? And Microsoft just exposes api for that hardware? Is this just for a purely software implementation of it?
Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
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Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#92Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#93Is vlc still popular and widely used or is there a new 'kid' in town?
Well there's an old kid in town, MPC-HC is still being maintained[1] to the great joy for us who dislike the VLC UX. [1]: https://github.com/clsid2/mpc-hc/
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#94Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Xbox Music in Windows 8.x was actually web tech based, but was rewritten into C# and XAML when it was turned into Groove Music in Windows 10
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#95Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#96Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#97I kinda have to hand it to Microsoft for dogfooding vibecoding with Copilot to such an extent. You can't say they encourage their customers to use a bad solution while doing something different in-house.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#98This article is likely AI slop, none of this is "news" and I'm pretty sure that this is just factually Not Accurate. Windows 11 is not shipping a new media player, it has the same one as it has since Win10. Codecs have like HEVC/H.265 always cost a very small amount of money, in order to pay patent owners. Again, it has done this for years now.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#99Didn't they just publicly make an apology for enshitting Windows over the last years, and committed to go back to building native app? I understand that project might have started way before the public statement but it really doesn't look good from a PR standpoint.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#100Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…