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Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

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Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#181

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' That's how a lot of software gets done these days. More bloat, less features, lots of inconsistencies.

Perhaps the AI boom will encourage / subsidize(?) native development in a way? If it can be made more approachable, then maybe it would become more prevalent...

Oh my dear sweet summer child

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#182

Well it's written in managed code, what do you expect? Windows core apps used to be pure C++. Cry long enough about "safe" languages and expect to take the RAM hit.

Reducing this to a simple language fanboy war is a massive oversimplification. Recent memory bloat and performance issues happen everywhere, whether it's C++, Java, or React. In most cases the real culprit is architecture and implementation not the language. Such as embedding browser engines just for cross platform UI.

You talk as if language choice dictates performance but even C# allows active stack allocation for optimization. Conversely C++ becomes a bloated mess if poorly implemented. In fact terrible C++ code has caused issues for decades.

Ultimately the root cause is that as users' available memory expanded, developers (or rather, management) stopped caring about memory usage. This approach is finally hitting its limit and alternatives are emerging.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#183
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

I believe, at this point they could direct AI to vibe rewrite every UI code written after 2010 in Win32 and MFC and the result would still be vastly better than crap they push us nowadays.

Probably there's not enough open source code to ~~steal~~ train the AI on for this to work. If they were to use Qt or GTK it'd work.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#184

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.

> Very few users care about how much RAM their media player uses

Famous last words.

The price of RAM skyrocketed in the last months. The users will care.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#185

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' That's how a lot of software gets done these days. More bloat, less features, lots of inconsistencies.

Perhaps the AI boom will encourage / subsidize(?) native development in a way? If it can be made more approachable, then maybe it would become more prevalent...

No, bad vendors will just use AI to reduce time-to-market, skimp on QC, or do the same with fewer developers.

This is a leadership problem, not a technical one.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#186

Earlier quoted context omitted.

Windows Server 2022 comes up just fine in 4-8GB RAM disposable qubes. I can easily load Adobe MCCS6 applications in that. I can run Mathematica in that. I can load Siemens NX 10-12 in that and do basic modeling! #StopTheBloat #StopTheOffshoring

I have a few Azure VMS running server 2022 with 2GB running as a controller. Works surprisingly well.

And you're running windows media player on these? I doubt that, so entirely unrelated to the fact that windows 11 does not, which is the OS the vibecoded slop media player is gonna be used on.

> This new software replaces Groove Music and the classic Windows Media Player across all Windows 11 PCs.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#187

Earlier quoted context omitted.

A single Chrome tab does not use gigabytes. In fact, this app IS a Chrome tab! It's web based, so it's using Edge, which is just Chrome in a trenchcoat.

Isn't Edge slightly more efficient than Chrome on Windows? Maybe it's changed, but that's always been what everyone has said.

Only in that they change the default settings to sleep tabs more aggressively. It's the same codebase.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#188
post #38

Earlier quoted context omitted.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…

I feel you - the most annoying thing about this sort of bloat is just not being able to keep up with or identify everything that's running. Don't get me wrong, this can be a problem on MacOS or Linux, but it feels much more manageable in a *nix environment even though I grew up with DOS/windows.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#189

Earlier quoted context omitted.

Do you have telemetry about how often systems are overcommitted due to Windows Media Player memory usage? I'll bet Microsoft does.

Do you have telemetry about how often systems are overcommitted due to Windows Media Player memory usage? I'll bet Microsoft does. Considering the way Microsoft's product line is these days, I have a hard time believing its terabytes of "telemetry" go anywhere but the Windows equivalent of /dev/null.

I'd bet the kind of people who care about the RAM usage of their media player haven't used Windows Media Player in a decade and disable as much telemetry as they can.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#190
post #38

Earlier quoted context omitted.

There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…

I just remember buying 16MB from a wholesaler operating out of a nondescript warehouse. I'm pretty sure they had a runner delivering your order from elsewhere in the building. The PCB layout program wasn't cutting it with Win 3.1 and 8MB. The bloat has me always circling back to that. Apple when faced with the issue of C++ obsolescence started working on Swift. Google developed go. In theory Microsoft has C# but can'…

> webshitten

Thanks for this term, I vote for it to be the technical term of the last decade.

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