Live data from Hacker News

Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

extremetech.com

61–70 of 193 posts

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#61
I think what I find fascinating about this is it's a native app with no web version... and they still decided to write it in html/js. This is after Microsoft's commitment to rebuild things in WinUI.

Don't get me wrong, I totally understand the barrier of friction that native presents compared to html/js, but that barrier has lowered so much with the advent of agentic development. It just feels like things weren't thought out.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#62
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

I believe, at this point they could direct AI to vibe rewrite every UI code written after 2010 in Win32 and MFC and the result would still be vastly better than crap they push us nowadays.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#63

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

A single Chrome tab does not use gigabytes. In fact, this app IS a Chrome tab! It's web based, so it's using Edge, which is just Chrome in a trenchcoat.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#64
post #61

I think what I find fascinating about this is it's a native app with no web version... and they still decided to write it in html/js. This is after Microsoft's commitment to rebuild things in WinUI. Don't get me wrong, I totally understand the barrier of friction that native presents compared to html/js, but that barrier has lowered so much with the advent of agentic development. It just feels like things weren't tho…

Which barrier?

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#65
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

It must be possible these days to allow designers to prototype UIs in WebTech and then convert it to native code.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#66
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

>As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS native frontend APIs

Can someone explain to me why these multi operating system app building tools don’t compile down to native code and leverage native APIs? Is there nothing like that available?

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#68
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

Windows 11 is not free software. Apple macOS, iOS, ipadOS all support HEVC and Dolby because Apple pays licensing costs, likewise Microsoft should do the same for Windows users, it is not free OS.

I don’t recall ever having a good time using a native Mac OS video player.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#69
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

The HEVC support is free is you know the "secret" link:

ms-windows-store://pdp?productId=9N4WGH0Z6VHQ

It's a wide know workaround, been there for years, obviously Microsoft pretends they don't know about it.

https://www.howtogeek.com/680690/how-to-install-free-hevc-co...

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#70
Kind of a pity that we used up the phrase "a fractal of bad design" on php, it's so applicable to much of the stuff coming out of MS. I've been using PowerBi for a few weeks now and I'm sometimes impressed by the novel ways it finds to suck.
Post reply on HN