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Mmorpg World of ClaudeCraft, vibe coded with Fable 5

worldofclaudecraft.com

101–110 of 117 posts

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#101

Earlier quoted context omitted.

dude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking. Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.

I have never seen such a hive of negativity and pessimism in my life. This thinking sand did your job 5x faster. And you could have used the opportunity cost to do other things. The engineers and artists in this country that are dunking on AI are insane. Asia is openly embracing this tech. They're going to leapfrog us if we keep shooting ourselves in the foot.

I mean many people have seen the same technology multiplier in many other industries too in their life time. And to them calling this an inflection point in humanity and expecting them to either panic or cheer seems crazy. So we automated software tasks and made it faster, welcome to declining wages and marginal improvements to consumers.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#102
post #37
post #24

Earlier quoted context omitted.

> a world where a machine can create this with minimal intervention by humans "Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash. The main value proposition of LLMs is to wash the credit away from the giants and t…

This demo actually kinda blows my mind and makes me want to purse a game idea I had that wanted this exact aesthetic and capability It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more.

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Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#103
post #27
post #20

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…

> by spending more time on the project and testing it yourself > a human would generally spend a lot of time here, This was always the hard part - game engines, asset libraries and all other services / SDKs were always making code-generation cheaper every generation. Releasing a bug-free, thoughtfully built product requires a lot of attention and product skill.

Yeah, I feel like nobody realizes you can put together premade/open source game base + assets in a weekend. And before LLMs there were guys who specialized in this and got really popular on social media for "making a game in a weekend".

Always interesting reading threads about topics you know deeply and everyone else has no familiarity or understanding about what they are seeing. Stark reminder of how easy it is to be impressed when you don't understand a topic.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#104
post #66

Earlier quoted context omitted.

> Yea it's buggy and janky in places Anyone who thinks that this makes it a bad WoW clone has probably not played very much WoW. There have always been lots of weird bugs, and recent expansions have only gotten worse.

Please, let’s not get cute. This isn’t the same thing and you damn well know it.

You have a surprising amount of confidence that they haven't been vibe coding their patches lately

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#105
post #85

Earlier quoted context omitted.

Killing thousands of boars for fun/XP? This is basically ecocide. Shame on WoW for promoting such behaviour.

Boars and their spread as an invasive species is relevant here?

There is no evidence for that. Boars are presumably native to Azeroth, and part of its delicately balanced ecosystem. Other species rely the the boars in various ways, either because they prey on the boars themselves or because they keep other species in check that would become problematic and invasive otherwise.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#106

Earlier quoted context omitted.

"Multiplayer" or "Online Multiplayer". Pretty common in the days before WoW. They didn't invent "MMO" (was that Ultima?), but people called those a lot of different things, like "MUD" or "MUCK", because the niches played differently. MMO became a catch all around the time of WoW, though. Made for a clear, simple distinction between internet scale player count games and countable concurrent player games. Edit: didn't…

> Edit: didn't realize you were the author, asking a practical question about how to describe your project. Sorry about that. For that, I personally think you're fine. You're trying to tell people what it is, not be super technically accurate. So if they weren’t the author you’d be tickety-boo with this smart-ass rude reply? Christ almighty.

What was smart asssed, or rude, about it? That's what those games are called. GoldenEye was multiplayer. Halo 2 was online multiplayer. If you were asking what to call a game that has P2P multiplayer support using webrtc and therefore only supported countable concurrent players, my honest thought would be to call it an online multiplayer game and forget about the "massive" part because it's just not relevant. Even though it is meant to mimic the gameplay of games that happen to be MMOs doesn't mean it needs to adopt the moniker. Final fantasy 12 mimicked the gameplay of MMOs, but it's just a "single player game".

On the contrary, if you're trying to convey to a mass audience that what you have built resembles something else, the best strategy is to reference that thing by its most familiar name.

Sorry if I came off as petty. Was just trying to answer honestly, and realized I didn't have the right context.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#107

Earlier quoted context omitted.

That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.

LLMs are similarly chaotic, hence why so many have coined them as slot machines.

They are unpredictable, yes, but the social element of said chaos is missing and will never be able to replicated by an autocorrect on steroids. AI just will not replace social media.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#108

I guess we'll just call anything MMO now.

The term MMO is about the game/server architecture more than the size of the game. MMOs are online games with a single (or sharded) persistent gamestate. That's it. Most shooters have rounds that restart, breaking the persistence quality of the game. Other games like Minecraft emphasize individual / private servers and break the "single gamestate" proposition. The "Massively" word refers to that single gamestate that…

I'm sure that's a fine take if you decide that "Massively Multiplayer" doesn't mean "Massively Multiplayer".

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#109
post #74

Earlier quoted context omitted.

> "Create" is doing a lot of lifting here. No, it's not. And assets will be generated soon, too. Stop downplaying how absolutely fucking magical this is. We are at an inflection point in civilization. This is the most amazing time in all of human history.

dude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking. Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.

Extraordinary cope.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#110
post #48

Earlier quoted context omitted.

Yes, you just need to tell it to do that. Before I start I go back and forth talking about the architecture and making design docs. If you start with good bones, things go much better than stepping through adding things and ideas ad hoc.

> Yes, you just need to tell it to do that. Indeed. All you have to do is say “and make it good”, and it will make it good.

No, you need to tell it the architecture you want. Does anyone really believe you can just say "build the thing" and LLMs will somehow defeat Kolmogorov complexity or that they can read minds? What exactly are you trying to say? They are no good because they aren't magic?
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