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Mmorpg World of ClaudeCraft, vibe coded with Fable 5

worldofclaudecraft.com

91–100 of 117 posts

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#91
post #66
post #64

Ok, this is impressive in terms of gluing things together Yea it's buggy and janky in places, but equally it's coherent from a 3d perspective and 2d UI one I don't know how many people have been trying to get claude to vibe code games, but it's really not good at it, I've been fiddling about and trying to make it work for a few months now Yes, you can make flappy bird or snake level stuff, but anything much bigger ho…

> Yea it's buggy and janky in places Anyone who thinks that this makes it a bad WoW clone has probably not played very much WoW. There have always been lots of weird bugs, and recent expansions have only gotten worse.

I haven't played the newer expansions, but the classic client (v1.12.1 in my case) from ~2006 is a nice piece of software. I've run it on old Pentium 3 clients and modern hardware under Win 11 and Wine and it just works everywhere I fire it up. It handles scaling well (I can play it 4K OLED or 1024x768 CRT), it behaves during alt-tab, and every button/tab/shortcut feels thought out.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#92
post #20

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…

> a barrage of quests are easy to generate, so are gear choices Yeah that sounds like WoW retail heh. Kill 200 boars. Kill 300 boars. Kill 250 boars and use this sword. Kill 251 boars and use this special sword. I heard about a better sword over there. You have to get past the 200 boars. Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.

For every ten kill X quests you get a Mankirk's Wife quest or a Hogger and it all works out great. 80% of almost everything is filler, like our bodies are 70% just water, but it's the taste that matters.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#93

Impressive. Don't listen to anyone who says otherwise, I don't see them running a fun little browser MMO. Some people will see this and think "wow, in 5 more years I'll actually be able to make World of Warcraft". Some will see this and think "Wow, I can make World of Warcraft now with 1/100th the cost and engineers". Neither of these thoughts are right, though. The reality is more like "Wow, someone can make a game…

> The reality is more like "Wow, someone can make a game 10 times as good as World of Warcraft for the same[1] cost and number of engineers".

What? Writing code is not the bottleneck for how good a game is

Also your figure about there being 60 engineers on the team that launched WoW is completely incorrect. That was the total size of the team near the end and only about five of those were actual developers. Most of those were artists and other designers. I suggest you read the world of Warcraft development diary book it's actually very good. A lot of the development time went into writing tools to support the artists and designers. The actual amount of time that went into coding the game itself was a very small percentage of the overall time spent on the game

It's all about how a game actually feels which comes down to art, balance, progression, music, gameplay, lore, and so much else where you need people with obsessive levels of detail to perfect. I'm not saying LLMs can't help but it's ridiculous to make claims like this

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#94
post #90

Earlier quoted context omitted.

That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.

It remains to be seen how much of that social element is taken over by LLMs as well. There's already plenty of stories about people retreating into LLMs. Whatever shape and form this all ends up, we're just at the beginning, and the only limit will be how economically and socially sustainable it is (chances are: it's not).

If that worked we'd just serve an AI video and say it had 200 million views when it didn't.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#95
post #37

Earlier quoted context omitted.

This demo actually kinda blows my mind and makes me want to purse a game idea I had that wanted this exact aesthetic and capability It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more.

I've said this before, but LLMs are the next evolution of content consumption. You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead!

I can’t even figure out what to pick from the myriad of streaming services I have. How would I prompt an AI for dopamine fix?

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#96

What is the point of all these projects like this, except to say that you did something? (that you didn't actually do but half-assed a minimally plausible version of, so hey) It's tale as old as time at this point: the LLM produced something sort of shaped like some other software, and did it in an impressively short amount of time, but it's basically impossible to bring a codebase made in this way up to production s…

it reminds me of no code builders when that was all the rage in like 2018 or so nobody made anything interesting. all the arr sham was from people trying it out for a month and then realizing it sucks. coding agents are only really useful in the hands of competent engineers. there will be these type of projects by tourists that 99% of people will find useless and become throwaway wasteful projects. hoping to FF to 20…

No-code builders have been through so many cycles... COBOL was one of the first. There's no code involved because it's just English, see!

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#97
post #43

Earlier quoted context omitted.

Ha, why is the creator's account banned?

Its reddit side ban not subreddit side so likely spamming en bulk triggered.

other most common reason for a Reddit site ban is posting free Palestine

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#98

Earlier quoted context omitted.

> a barrage of quests are easy to generate, so are gear choices Yeah that sounds like WoW retail heh. Kill 200 boars. Kill 300 boars. Kill 250 boars and use this sword. Kill 251 boars and use this special sword. I heard about a better sword over there. You have to get past the 200 boars. Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.

Or, as a variation on the theme... kill 200 brown boars. kill 300 black boars.

Don’t forget collect 20 brown boar snouts (20 snouts * 0.1 droprate = kill 200 brown boars)

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#99
This is super cool!

I am using some llm work to help me bring my mmo project (2013-present) to prod, but my project is much more about pushing the edge of the mmo technology space, and my strategy has as one of its pillars the importance of owning the IP, which means adhering to the current laws in my production pipeline, so I only use unix/linux philosophy and have the llm do small tiny things in skeleton mode so I can rewrite them enough to claim they are actually mine, which they are. Even though I intend to open source the client fully, and the assets, I have to have the copyright so I can assign it to those licenses.

Technically, according to current SCOTUS rulings and precedent set so far (hopefully better things and changes to come, but here we are), this can not be copyrighted by the person who paid for the compute to make it.

When money starts hitting these kinds of projects, the legal wolves will be soon at the door, and it's going to get messy I think. So I still support open source gaming projects, but pure agentic or vibed games are probably going to face tons of challenges in the not too distant future based on my analysis.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#100
post #74

Earlier quoted context omitted.

> "Create" is doing a lot of lifting here. No, it's not. And assets will be generated soon, too. Stop downplaying how absolutely fucking magical this is. We are at an inflection point in civilization. This is the most amazing time in all of human history.

dude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking. Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.

I have never seen such a hive of negativity and pessimism in my life.

This thinking sand did your job 5x faster. And you could have used the opportunity cost to do other things.

The engineers and artists in this country that are dunking on AI are insane. Asia is openly embracing this tech. They're going to leapfrog us if we keep shooting ourselves in the foot.

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