Mmorpg World of ClaudeCraft, vibe coded with Fable 5
21–30 of 117 posts
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#22I’m on a phone so I can’t see what this does, but it reminded me of this great presentation of a game style agent manager AgentCraft: putting the orc in orchestration https://youtu.be/kR64LOqBBCU?si=d3IS7SVy2lv0hM_A
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#23Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#24This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…
"Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash.
The main value proposition of LLMs is to wash the credit away from the giants and take it for yourself.
I wish we would give credit to Kenney [1] for making sick asset packs, mrdoob for making THREE.js [2], etc. than Fable for running curl/wget...
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#25Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#26hugged to death
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#27This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…
> a human would generally spend a lot of time here,
This was always the hard part - game engines, asset libraries and all other services / SDKs were always making code-generation cheaper every generation.
Releasing a bug-free, thoughtfully built product requires a lot of attention and product skill.
Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#28Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5
#29This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…