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Mmorpg World of ClaudeCraft, vibe coded with Fable 5

worldofclaudecraft.com

41–50 of 117 posts

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#42

Earlier quoted context omitted.

> a barrage of quests are easy to generate, so are gear choices Yeah that sounds like WoW retail heh. Kill 200 boars. Kill 300 boars. Kill 250 boars and use this sword. Kill 251 boars and use this special sword. I heard about a better sword over there. You have to get past the 200 boars. Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.

Or, as a variation on the theme... kill 200 brown boars. kill 300 black boars.

“Boars are attacking the town! Kill 200 to thin the herd.”

“We tried everything to cure the boars, but we couldn’t. If they go any farther, they’ll infect everything. Kill 200 to stop them from infecting the forest.”

“You are inside your own mind. Your fears surround you. Fear of the boar. Free yourself. Kill 200 dream boars.”

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#43

https://www.reddit.com/r/ClaudeAI/comments/1u3m6a8/i_vibe_co... Repo: https://github.com/levy-street/world-of-claudecraft

Ha, why is the creator's account banned?

Its reddit side ban not subreddit side so likely spamming en bulk triggered.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#44
post #24
post #20

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…

> a world where a machine can create this with minimal intervention by humans "Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash. The main value proposition of LLMs is to wash the credit away from the giants and t…

So basically what a normal person is going to do initially?

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#45

Everytime i read one of these vibe coded projects i wonder: Is AI capable of building well structured programs? Designs with strong separation of concerns. Clean code. Short, well defined functions. This is not how I'd design much of this. Does that matter? AI and whatever training data used seems to differ.

I thought one of the tenets of vibe coding was letting go of code quality, perhaps even to the point of not looking at the code?

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#46
post #20

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…

The plans have weekly limits, but are charged monthly. So this is actually only about ~$45.

91% of weekly limit of 20x plan is about 1500 bucks in API equivalent.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#47
post #42

Earlier quoted context omitted.

Or, as a variation on the theme... kill 200 brown boars. kill 300 black boars.

“Boars are attacking the town! Kill 200 to thin the herd.” “We tried everything to cure the boars, but we couldn’t. If they go any farther, they’ll infect everything. Kill 200 to stop them from infecting the forest.” “You are inside your own mind. Your fears surround you. Fear of the boar. Free yourself. Kill 200 dream boars.”

Kill 3 boars, 3 spiders, 3 wolves. Forgot to tell you they share spawns so if you don't find any of X, kill Y & Z until X spawns.

:upsidedownface:

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#48

Everytime i read one of these vibe coded projects i wonder: Is AI capable of building well structured programs? Designs with strong separation of concerns. Clean code. Short, well defined functions. This is not how I'd design much of this. Does that matter? AI and whatever training data used seems to differ.

Yes, you just need to tell it to do that. Before I start I go back and forth talking about the architecture and making design docs. If you start with good bones, things go much better than stepping through adding things and ideas ad hoc.

Re: Mmorpg World of ClaudeCraft, vibe coded with Fable 5

#49
post #20

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A…

> a barrage of quests are easy to generate, so are gear choices Yeah that sounds like WoW retail heh. Kill 200 boars. Kill 300 boars. Kill 250 boars and use this sword. Kill 251 boars and use this special sword. I heard about a better sword over there. You have to get past the 200 boars. Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.

Don’t forget, “Kill the guy and get the thing, then take that to this other guy.”
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