Live data from Hacker News

Prototyping iPhone apps on paper with POP

popapp.in

71–80 of 100 posts

Re: Prototyping iPhone apps on paper with POP

#71
post #59
post #53

Got name Unexcept error custom code 2 when creating an account. On a more general note - what a superb idea, completely ruined by a desire to wrangle it into a recurrent revenue model. This should be a standalone paid app with an optional paid service for team collaboration and online backups. But it must work out of the box with no b/s accounts and no Internet connection. Simply because it doesn't need either.

Sorry for the bug! We're considering to release a offline version which don't need to create an account. Thanks for feedback!

Thanks for the reply. There is a lot of curious impulsive devs and designers who wouldn't think twice about spending a fiver on a cool new app, if only to test it. So please do consider an offline version.

Re: Prototyping iPhone apps on paper with POP

#73

Idea suggestion: Freely distribute a PDF that has unique border patterns so when people use/print it out and use that paper, and proceed to take a photo, the program can detect the borders and auto zoom in/out so you end up with a nicely fitted screen shot on the phone. Then users never worry about getting the heigh/width ratio right or bother with the cropping step. And you get to plaster your branding all over the…

We are working on this. This feature will probably come with a special made notebook.

Re: Prototyping iPhone apps on paper with POP

#74
post #39

Here's an off the wall idea that i'm not sure is even technically feasible, but: How about a way to "OCR" the drawn interface in a way that the software is able to parse the elements out (buttons, toolbars, swatches, etc.) maybe using the iOS HIG and other contextual clues. The output would be a xib file, ready to iterate on.

That's a great idea but it's technically too hard for us :(

Re: Prototyping iPhone apps on paper with POP

#75
post #67

I have used Nokia's Flowella http://www.developer.nokia.com/Resources/Tools_and_downloads... But, this is much more cooler as it is further simplifies the process. Is an Android version in the works?

We plan to open apis for 3rd party Android client.

Re: Prototyping iPhone apps on paper with POP

#77
post #42

Idea suggestion 1: Shape detection. Presumably this is already present given that it looks for the borders of the viewscreen. It would be really great if it could detect potential buttons in the app, and auto-select them to improve the speed of the workflow. Idea Suggestion 2: Color coding. Use a highlighter to color in buttons in some color. Your app would automatically recognize things of that color as buttons, and…

It's really hard to do detection with hand drawing. We might make special stickers for common UI elements (botton, tab bar ...). The color coding suggestion is great, thanks!

Re: Prototyping iPhone apps on paper with POP

#78
post #32

Be sure to click the Plans button in the toolbar. You can get 5 to 20 free projects.

Just got 20 extra projects. How will the new pricing rollout affect this?

It's only for early birds. Once the service is worth you paying the give away page will be gone.

Re: Prototyping iPhone apps on paper with POP

#79
post #21

My whole visit on this website I spent looking for the resulting prototype I could play with. If the product of your app is something interactive, why not show it off?

We plan to build a dribbble like site but with interactive prototypes (only those who want to be seen)

Re: Prototyping iPhone apps on paper with POP

#80
post #31
post #4

so simple--great idea. This + photoshop mock-ups ftw?

- Export screen mockups from Photoshop - Save images to Dropbox - Open images in Dropbox app on your iPhone/iPad - Save images to Photo Library - Open images in POP - Win!

We are thinking if it worth to add a sync with dropbox feature.
Post reply on HN