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Prototyping iPhone apps on paper with POP

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41–50 of 100 posts

Re: Prototyping iPhone apps on paper with POP

#42
Idea suggestion 1: Shape detection. Presumably this is already present given that it looks for the borders of the viewscreen. It would be really great if it could detect potential buttons in the app, and auto-select them to improve the speed of the workflow.

Idea Suggestion 2: Color coding. Use a highlighter to color in buttons in some color. Your app would automatically recognize things of that color as buttons, and potentially erase the color in the "finished" prototypes.

Re: Prototyping iPhone apps on paper with POP

#44
post #42

Idea suggestion 1: Shape detection. Presumably this is already present given that it looks for the borders of the viewscreen. It would be really great if it could detect potential buttons in the app, and auto-select them to improve the speed of the workflow. Idea Suggestion 2: Color coding. Use a highlighter to color in buttons in some color. Your app would automatically recognize things of that color as buttons, and…

A comment about suggestion 1: The creators may have prior computer vision experience, but as someone who tried to learn this from scratch and perform handwritten shape detection I can say that it's a messy place to work. If it's not their core competency, it can get tricky with all the different shapes and problems that may arise with said shapes. Then again, I didn't have machine-learning experience which may be the way to go.

That would definitely be cool, though. You could basically edit what you literally just drew if you could properly detect the shapes and how they were nested within each other.

Re: Prototyping iPhone apps on paper with POP

#45
post #35

Earlier quoted context omitted.

Potentially, yes. You want products you like to have a business model so that they are kept alive.

what business model does linux kernel have, and how much does it cost? EDIT: OK, just to make it clear. I'm not against people asking money for they creations, I'm all 100% up for it. What really pisses me off is 'why is it free?!', and 'i would happily pay $XXX for it!'. Please, keep that to yourself - if someone decided not to take money for their work, it's entirely up to them, and that deserves some respect.

Making an app and releasing for free it can be fun. When the customer support and feature requests start pouring in it becomes a lot less fun. Chances are more likely that a project will be abandoned for one reason or another (developer gets bored, gets busy with their 'real' job, etc.)

When people see an idea that's good, especially for potential business use (and especially on HN which as a community of entrepreneurs) they are letting the developer know that they have created something that is worth having around and would pay to see it maintained.

Linux is probably a bad comparison, because it has so much corporate support and is an entire ecosystem of business models for probably hundreds if not thousands of companies.

Re: Prototyping iPhone apps on paper with POP

#46
post #35

Earlier quoted context omitted.

Potentially, yes. You want products you like to have a business model so that they are kept alive.

what business model does linux kernel have, and how much does it cost? EDIT: OK, just to make it clear. I'm not against people asking money for they creations, I'm all 100% up for it. What really pisses me off is 'why is it free?!', and 'i would happily pay $XXX for it!'. Please, keep that to yourself - if someone decided not to take money for their work, it's entirely up to them, and that deserves some respect.

Why are you afraid of open discussion about pricing?

(Millions of dollars have been invested in Linux development by commercial interests, even if most distros are free-as-in-beer.)

Re: Prototyping iPhone apps on paper with POP

#47
post #13

This concept is novel because it replaces the need to "design" the app in a separate piece of software (and learn yet another UI). Although I like Balsamiq sometimes sketching is quicker, and more convenient. I think ideally having both options would be good as sometimes the urge to sketch an idea arises, but normally I would use the software. Also Idea: They should sell app mockup paper/pads as a side business.

Check out: UI Stencils http://www.uistencils.com Can't wait to try POP and UI Stencils together.

Beware if you like sketching with pens only and use these stencils. Will screw up your pen tip.

Re: Prototyping iPhone apps on paper with POP

#48
post #13

This concept is novel because it replaces the need to "design" the app in a separate piece of software (and learn yet another UI). Although I like Balsamiq sometimes sketching is quicker, and more convenient. I think ideally having both options would be good as sometimes the urge to sketch an idea arises, but normally I would use the software. Also Idea: They should sell app mockup paper/pads as a side business.

Check out: UI Stencils http://www.uistencils.com Can't wait to try POP and UI Stencils together.

I've used these stencils before. I would not recommend them. The icon stencils are cut out at the exact size of the icons, but when you're using a stencil you often have to make the stencil larger than the icon you're trying to draw. The result of tracing them often looks like you did a -2px stroke on whatever icon you're illustrating. Also for finer detailed icons, you often can't fit a pencil into the groove of the stencil, even with the provided pencil that comes with it. The lead of the pencil is thicker than the groove in the stencil. The edges of the stencil are often quite sharp as well, and will cut the tips off of felt pens (and create grooves in pencil lead which will cause it to break). Honestly the only thing I now use my stencil for is as a dull knife to open packages (you can easily cut paper, foam, cardboard, or tape with the sides of these things, they aren't sanded down at all).

Re: Prototyping iPhone apps on paper with POP

#49
Usability suggestion: Don't force me to create an account BEFORE I receive any value from your app. Creating an account is a pain. It's not clear why I need an account. It most definitely benefits you, even if you think it's better for me in the long run.

Hold the account-setup step until I've created my first project and want to do something with it. That's when I'll be able to easily understand why I need an account.

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