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GOG: Linux "the next major frontier" for gaming as it works on a native client

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361–370 of 421 posts

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#361

Earlier quoted context omitted.

I always thought it was a bit funny GoG GALAXY 2.0 went the web tech route for parts of the client and still managed to get itself stuck in a place where it ships an x86 only binary on macOS anyways.

How’s Rosetta 2 handle it?

About as usual for a CEF/Electron app last I tested ~ a year ago. I.e. "impressively well considering, but still not all too great". For a while there was an issue where it was launching games in compatibility mode, but I assume that's been long fixed without needing to migrate the base app (if anyone regularly uses GoG on their Mac feel free to chime in, I only have a work MacBook these days).

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#362

Earlier quoted context omitted.

> Most gamers don't give a shit about openness I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them. Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as th…

They don't care about it as an abstract idea, but they do notice that Windows 11 is worse than Windows 10 was worse than Windows 8 was worse than Windows 7. I'm not saying there have been zero useful improvements in later Windows releases, but 7 looked good and did what you told it to. "Openness" is a very abstract idea but "Only does what you tell it to" is a selling point for Linux. You know it's not going to uploa…

I don't think most people would argue that Windows 10 was worse than Windows 8

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#363
post #357
post #314

Earlier quoted context omitted.

I never understood the giant focus on side windows. If you want to see your components while you're using your PC, why not just build inside a transparent case, or build on a workbench/open style (caseless)

ATX spec is designed for positive pressure/airflow, so you’ll generally run hotter in open air.

Why would the hardware care if the pressure is higher in the case than ambient? How could it even tell?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#365

Earlier quoted context omitted.

Im not super familiar with the space. Is the only reason for needing Proton is to do direct x api translations?

Games use plenty of other win32 APIs. Creating windows, running processes, opening files are all APIs. Something like wine is needed to do that translation too.

right but some games like CS have native linux clients. Is it that hard to recompile the game to run under linux?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#366

Earlier quoted context omitted.

Most gamers don't give a shit about openness. A much more likely outcome is "big tech" following the numbers and slowly making Linux unusable by using EEE or any other tactic under the pretense of usefulness.

> Most gamers don't give a shit about openness I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them. Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as th…

It is a given. HN is an outlier.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#367
post #276

Earlier quoted context omitted.

It seems to be working, that is the thing building castles in foreign kingdoms.

What do you mean? There is a whole library of thousands of win32 games spanning more than 2 decades and the community is tracking and reporting bugs in each and classifying their level of performance. That’s one of the most successful computer projects I’ve heard of.

Sure, if one ignores all the existing emulators for previous computer generations, and game consoles.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#368
post #190

Earlier quoted context omitted.

Thus making Linux irrelevant as target to game studios. For them DirectX and Win32 is what matters, if folks go out of their way to run on Proton, that is Valve's problem.

You're assuming no game studio would test their windows executable on proton, just because they develop on Windows. If there's non-trivial market share to capture by being "Deck verified" I don't see why that would be the case. Game devs develop on Windows for PlayStation, Switch, mobile etc. At least with proton they don't even need to cross compile.

I am willing to bet that most don't give a damm about Proton.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#369
post #190

Earlier quoted context omitted.

Thus making Linux irrelevant as target to game studios. For them DirectX and Win32 is what matters, if folks go out of their way to run on Proton, that is Valve's problem.

I wouldn't go that far, I would suggest that any game studio interested in the next 10 years of PC gaming will need to at least start doing testing through Proton/Wine to ensure there's no clear/prominent bugs. It doesn't take a lot of vocal users to elevate or kill a game, and Linux usage has passed that mark at this point... Generally seismic shifts in politics are around the 8% mark in terms of overall population,…

Like the netbooks weren't going away.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#370
post #190

Earlier quoted context omitted.

Thus making Linux irrelevant as target to game studios. For them DirectX and Win32 is what matters, if folks go out of their way to run on Proton, that is Valve's problem.

Like they were making native Linux clients before? And studios definitely check out their games running on Steam Decks via Proton now, so that's good.

Yes, I have several from Loki Entertainment.
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