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Steam Frame

store.steampowered.com

461–470 of 717 posts

Re: Steam Frame

#461
post #206

Earlier quoted context omitted.

It's doable. But you need 8k per eye to read text comfortable. But what would you use for input?

A compact keyboard and an accelerometer based mouse replacement. All wireless of course. There are a few devices on the market that’d fit the bill.

Like a wii-mote kind of thing? Is there anything out that's good enough for general desktop usage? I'd be really interested if it's actually at a usable state.

Re: Steam Frame

#464
post #425
post #419

Earlier quoted context omitted.

Maybe something like this? https://en.wikipedia.org/wiki/Virtuality_(product) I think I played with the 1000CS or similar in a bar or arcade at some point in early 90's

Yes! The booth depicted on the 1000CS image looks exactly how I recall it, and the screenshot looks very similar to how I remember the game (minus dragon, and mine was fully wireframe), but the map layout looks very similar. It has this Q3DM17 vibe I was talking about. Isn't this crazy, that we had this tech in ~'91 and it's still not just there yet? On similar note - around that time, mid 90s, my father also took my…

I remember a guy I know went to japan/asia around 1985ish and came back with a watch. It had hands, but also a small LCD display. You could draw numbers on the face with your finger, like 6 then X then 3 then = and the LCD would show the values, and finally 18

This is completely uninteresting now, but this was 40 years ago

EDIT: I think Casio AT-552

https://www.youtube.com/watch?v=0aQHnyZdgF4

Re: Steam Frame

#465
post #393

Earlier quoted context omitted.

> Foveated streaming! That's a great idea. Back when I was in Uni, so late 80s or early 90s, my dad was Project Manager on an Air Force project for a new F-111 flight simulator, when Australia upgraded the avionics on their F-111 fighter/bombers. The sim cockpit had a spherical dome screen and a pair of Silicon Graphics Reality Engines. One of them projected an image across the entire screen at a relatively low resol…

I'll share a childhood story as well. Somewhere between '93 and '95 my father took me abroad to Germany and we visited a gaming venue. It was packed with typical arcade machines, games where you sit in a cart holding a pistol and you shoot things on the screen while cart was moving all over the place simulating bumpy ride, etc. But the highlight was a full 3D experience shooter. You got yourself into a tiny ring, 3D…

That sounds like you're describing dactyl nightmare. [1] I played a version where you were attacking pterodactyls instead of other players, but it was more or less identical. That experience is what led me to believe that VR would eventually take over. I still, more or less, believe it even though it's yet to happen.

I think the big barrier remains price and experiences that are focusing more on visual fidelity over gameplay. An even bigger problem with high end visual fidelity tends to result in motion sickness and other side effects in a substantial chunk of people. But I'm sticking to my guns there - one day VR will win.

[1] - https://www.youtube.com/watch?v=hBkP2to1P_c

Re: Steam Frame

#466

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…

As a current and frequent user of this form factor (Pico 4, with the top strap, which the Steam Frame will also have as an option, over Virtual Desktop) I can assure you that it's quite comfortable over long periods of time (several hours). Of course it will ultimately depend on the specific design decisions made for this headset, but this all looks really good to me.

Full color passthrough would have been nice though. Not necessarily for XR, but because it's actually quite useful to be able to switch to a view of the world around you with very low friction when using the headset.

Re: Steam Frame

#467

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

How the hell would foveated streaming even work, it seems physically impossible. Tracking where your eye is looking then sending that information to a server, it processing it and then streaming that back seems impossible.

Re: Steam Frame

#468
post #461

Earlier quoted context omitted.

A compact keyboard and an accelerometer based mouse replacement. All wireless of course. There are a few devices on the market that’d fit the bill.

Like a wii-mote kind of thing? Is there anything out that's good enough for general desktop usage? I'd be really interested if it's actually at a usable state.

https://www.tapwithus.com/

Re: Steam Frame

#469
post #464
post #425

Earlier quoted context omitted.

Yes! The booth depicted on the 1000CS image looks exactly how I recall it, and the screenshot looks very similar to how I remember the game (minus dragon, and mine was fully wireframe), but the map layout looks very similar. It has this Q3DM17 vibe I was talking about. Isn't this crazy, that we had this tech in ~'91 and it's still not just there yet? On similar note - around that time, mid 90s, my father also took my…

I remember a guy I know went to japan/asia around 1985ish and came back with a watch. It had hands, but also a small LCD display. You could draw numbers on the face with your finger, like 6 then X then 3 then = and the LCD would show the values, and finally 18 This is completely uninteresting now, but this was 40 years ago EDIT: I think Casio AT-552 https://www.youtube.com/watch?v=0aQHnyZdgF4

It was a really interesting and weird time growing up when Japan was the king of tech. I had a friend who's dad was often over there and bringing all sorts of weird stuff back. There was this NES/Famicon game where you played with a sort of gyroscope. I have no idea how you were supposed to play the game, but found the gyroscope endlessly fascinating. Then of course there were the pirated cartridges with 100 in 1 type games. Oh then we found the box full of his dad's "special" games. Ah, good times.

Re: Steam Frame

#470
post #324

Earlier quoted context omitted.

Word is they're aiming for less than the full Index kit (which was $1000), so good news there. I suspect it'll be fairly high up in that range though given the hardware. See "cheaper than index": https://www.uploadvr.com/valve-steam-frame-official-announce...

Thanks for the article link. Nice quote from the article: > Unlike the Index controllers, Steam Frame Controllers don't have built-in hand grip straps. But Valve says it will sell them as an optional accessory for people who want them, a similar strategy to Meta. I was disappointed seeing no hand grip straps. I've never used a Valve Index but they seemed very useful. Very glad that they will still be available.

As an Index controler and Pico user: The back straps are pretty much essential for any serious use; the controller purportedly includes finger tracking (capacitive) but you can't really open your hand without dropping the controller unless you have the strap.

If as I currently intend I end up purchasing this device, I will definitely endeavour to obtain the controller straps as well as the top strap for the headset at the same time, and I recommend others do the same.

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