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Steam Frame

store.steampowered.com

241–250 of 717 posts

Re: Steam Frame

#241

Earlier quoted context omitted.

Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post. 6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more perfor…

What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that

A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.

Re: Steam Frame

#242
post #23

Steam Frame is running SteamOS on ARM, and is capable of playing games standalone, which implies ARM support in Steam. Through granted, it could be in a limited form.

They'll need that either way if they want to get back onto macOS, even if it's separate binaries and not a translation layer. At this point I think Steam basically doesn't work on Mac? Since the x64 Macs are legacy and the new ones are aarch64

Re: Steam Frame

#243

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

And foveated streaming has a 1-2ms wireless latency on modern GPUs according to LTT. Insane.

Wow, that's just 1 frame of latency at 60 fps.

Edit: Nevermind, I'm dumb. 1/60th of a second is 16 milliseconds, not 1.6 milliseconds.

Re: Steam Frame

#244

Earlier quoted context omitted.

Oh yeah for sure. Most people seem to accept that 35ppd is "good enough" but not actually at-par with a high quality high-dpi monitor. I agree with you - I would personally consider 35ppd to be the floor for usability for this purpose. It's good in a pinch (need a nice workstation setup in a hotel room?) but I would not currently consider any extant hardware as full-time replacements for a good monitor.

Most people in what age group? I'm 53 and the Quest 3 is perfectly good as a monitor replacement.

I'm in the same boat. Due to my vision not being perfect even after correction, a Quest 3 is entirely sufficient.

Re: Steam Frame

#245
post #71

This looks really cool, but USB-A on the wireless adapter? Really?

Pretty sure the vast majority of device ports on plugged-in devices in my house are still USB-A. And the only non-phone/tablet devices I have that are C-only are Apple, I’m pretty sure. Everything else has at least one A port. It’s only just getting to the point that if I search for USB peripherals (mice, flash sticks, whatever) in a non-Apple online computer hardware store without specifying I want USB-C, some of th…

It is my second laptop I got from my employer (replacement every few years) and it also has just usb c ports. I hate plugging in usb-a adapter. I would at least expect adapter included for usb c.

Re: Steam Frame

#246

The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?

I'm a huge fan of the "I Expect You To Die" series. They're basically a series of small escape rooms. The game's designed to be played seated.

You play James Bond, except that for various silly reasons you find yourself stationary, and you have psychic powers to reach far away stuff because, again, stationary. "They've trapped Bond in a bathysphere!" "You're in a car in a jet ful of poisonous gas that's going to explode!" Each level will kill you quickly and hilariously over and over until you figure out a sequence of steps to survive.

Re: Steam Frame

#247
post #92

Now that they've ported Steam to Android with FEX + Proton [0] (what this is running), the question is will they release it for the rest of Android devices? There is a ton of Android gaming handhelds and people are already experimenting with things like Winlator [1] but having well supported way could be awesome. [0] https://github.com/FEX-Emu/FEX [1] https://github.com/brunodev85/winlator

It's running SteamOS according to the tech specs on the store page, not Android.

https://store.steampowered.com/sale/steamframe

Re: Steam Frame

#248

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

Valve is focused on making a device that works well with their existing game catalog. It's a Steam device first, and it needs to be inexpensive to compete with Quest (which is subsidized by Meta), so they need to prioritize which features get included. I wouldn't be surprised to see a first party AR camera attachment a while after launch. The expansion port seems specifically designed for this, with the inclusion of…

I get that there needed to be tradeoffs, I just disagree with this particular one. I could suggest many other ways to save ten bucks in hardware costs. Any other cost saving measure would still allow to play the same games, just with worse performance. But this choice cuts the stock device off from an entire class of apps - in my opinion the best of them all.

Re: Steam Frame

#249

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods.

The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you already have a gaming PC.

Re: Steam Frame

#250

I'm disappointed it seems to have dropped lighthouse tracking with the previous Valve Index. Especially because with the Valve Knuckles controllers are my favorite with how they strap to your hand.

This is my main concern with the new headset.. hopefully they have a way to support lighthouse.. maybe as an "upgrade" to the tracking if you already have a lighthouse setup. I play a game called VTOLVR and it's atrocious on the quest with inside-out tracking, because the game VERY often has you looking in a direction where your arm is behind your back or behind your leg (from the VR's perspective) and it completely…

It does have IR tracking, so presumably it could be made compatible with lighthouses, but if they don't make it compatible (and currently the page makes no mention of it) I don't know how well it could track objects out of frame considering the cameras are still mounted on the headset.

The controllers also have gyros, but from what I've read dead reckoning from gyros small enough for mobile devices really isn't reliable for extended periods.

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