Earlier quoted context omitted.
Real shame it’s only 60Hz at 4k. There’s a gap for good 120Hz@4k streaming. Hoping the next Apple TV will do it. Edit - updated specs claim it can do this, but it’s limited to HDMI 2.0
(rewriting this comment because the spec sheet has seemingly been updated) Looks like it can do 4k 120hz, but since it's limited to HDMI 2.0 it will have to rely on 4:2:0 chroma subsampling to get there. Unfortunately the lack of HDMI 2.1 might be down to politics, the RDNA3 GPU they're using should support it in hardware, but the HDMI Forum has blocked AMD from releasing an open source HDMI 2.1 implementation. https…
Steam Frame
91–100 of 717 posts
Re: Steam Frame
#92Re: Steam Frame
#93Earlier quoted context omitted.
OLED only burns in if the content is static for hours. If your head is that stable while using VR, I give you $5.
OLED is always burning in as a feature of it. It’s just much less noticeable when it’s: * cooled aggressively * constantly changing colors (more even wear) But it is still always losing durability in a steady way.
Re: Steam Frame
#94>2160 x 2160 LCD (per eye) Here's hoping it will be like the Deck and we get Frame OLED in a year or so.
Re: Steam Frame
#95Re: Steam Frame
#96The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time , that would be incredible. I can't even imagine the technical work behind the scenes to make it all work. I'd really like to know what the experience is like of using it, both for games and something like video.
There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM Linus the shrill/yappy poodle and his channel are less than worthless IMO.
It could really push the boundaries of detail and efficiency, if we could somehow do it real-time for something that complex. (Streaming video sounds a lot easier)
Re: Steam Frame
#97These links open Steam app on my phone and crash immediately.
Re: Steam Frame
#98These links open Steam app on my phone and crash immediately.
Open the website in your browser instead.
Re: Steam Frame
#99Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision optimized for a nice balance between peripheral vision and hints in the embedding to allow for nicer upscaling.
Re: Steam Frame
#100Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low. Question, what is the criteria for deciding this to be the case? Could you not just move your face closer to the virtual screen to see finer details?
> "Could you not just move your face closer to the virtual screen to see finer details?"
Sure, but then you have the problem of, say, using an IMAX screen as your computer monitor. The level of head motion required to consume screen content (i.e., a ton of large head movements) would make the device very uncomfortable quite quickly.
The Vision Pro has about ~35ppd and generally people seems to think it hits the bar for monitor replacement. Meta Quest 3 has ~25ppd and generally people seem to think it does not. The Steam Frame is specs-wise much closer to Quest 3 than Vision Pro.
There are some software things you can do to increase legibility of details like text, but ultimately you do need physical pixels.