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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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141–150 of 164 posts

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#141

Earlier quoted context omitted.

I found Nine Sols to be superior, much more engaging combat and more fluid as a whole, also with much darker story and more evil bosses. Of course taste is subjective, it’s a great recommendation none the less.

Nine Sols was clearly built on top of Hollow Knight, but my take on the combat is a bit different, Hollow Knight and Nine Sols would be like Dark Souls/Elden Ring (HK) and Sekiro (NS), one is focused on fast movement and dodges while the other is more focused on parry and counter attack mechanics. I enjoyed both games but I found that with the exception of the last boss Nine Sols was a way easier game after you figur…

> Nine Sols was a way easier game

For me it was the other way around. In Nine Sols I got immediately stuck in the boss (mini-boss?) fight against two enemies and the flying gal.

Hollow Knight was difficult at times (Coliseum of Fools, Radiance) but it never felt unfair. Some fights (Mantis Lords, Grimm) are among the best times I've had playing a game

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#142
post #42

I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…

Is something wrong in payment and/or entertainment spaces? Not just that there is ongoing censorship problem, but there's also sudden increase of PC port of mobile games, and now this. Feels like there could be common root cause of a profitability problem.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#143
post #76

Earlier quoted context omitted.

In this specific instance, I am mildly surprised preorders weren't offered. That would have taken some load off their servers and granted them money sooner; win-win for them.

That's because the studio's ethics are against pre-orders (and of course any type of lootboxes, microtransactions etc). I'm also happy they settled on a relatively low price tag of 19.50€, other studios would have marked it around 60€ to milk their user's wallets taking advantage of all the anticipation built up these years, kudos to team cherry

Agree with you actually, I think every 'gamer' has bitten the bullet on a pre order and been very disappointed. It's usually the publishers decision in the end and it's to guage demand, but in this case, it shows there is a less greedy reason for doing it sometimes.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#144

Earlier quoted context omitted.

If you do, use a guide or something to get through Hollow Knight. If you 100% Hollow Knight you’ll probably be too burnt out to pick up Silksong for a while.

I don't think that's necessary. Hollow Knight is a game whose appeal comes from exploring a massive, beautiful world and and discovering its secrets -- using a guide would take away a lot of the fun, at least for me. Yeah, HK is a huge game and Silksong is probably bigger; it'll take a while to play through both. But that's a good thing. Play these games for the experience of playing them, no need to rush through the…

I did about 102% of Hollow Knight, mostly without a guide and loved it.

So, yes, I probably should have qualified my statement.

I meant this more if my parent wanted to get through Hollow Knight quickly, as a gateway for Silksong.

I say this because just thinking about playing Silksong immediately after finishing HK made me feel exhausted.

I wouldn't recommend playing HK in this manner though; it's more fun to explore, and use a guide only if you really hit a wall.

So, yeah in hindsight probably bad advice even after qualification.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#145
post #127
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

I've been keeping reviews in the last few years. Just privately, for myself. I started doing this because I couldn't remember what I did and didn't play, and had a "wait, I think I tried this before and didn't like it" deja-vu a few times. Right now the rankings are: bad (388), meh (191), okay (71), good (63), superb (12). Turns out I dislike a lot of games. This is also why I started to just pirate things first and…

Would you mind posting the list of superb games?

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#147
post #42

I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…

It's not like this kind of thing happens everyday. If Valve spent the money and effort to prevent itself from something like this, it could, but would it be worth it?

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#148

System infrastructure and outages aside, it's wild the level of simping for a mediocre side scroller in 2025.

I agree. This seems so similar to SO many games that were around 40 years ago. It's mario, and a bit of donkey kong. Why are people going nuts over this? I genuinely want to know.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#149
post #127

Earlier quoted context omitted.

I've been keeping reviews in the last few years. Just privately, for myself. I started doing this because I couldn't remember what I did and didn't play, and had a "wait, I think I tried this before and didn't like it" deja-vu a few times. Right now the rankings are: bad (388), meh (191), okay (71), good (63), superb (12). Turns out I dislike a lot of games. This is also why I started to just pirate things first and…

Would you mind posting the list of superb games?

Sure: https://gist.github.com/arp242/3800893c531d185abfd06f82ed0c3...

Going over things, the dividing line between "good" and "superb" is somewhat arbitrary, so I included both, because well, why not? I did it like that to mimic the commonly used "5 star" rating, but maybe it should just be three: "bad", "okay", "good". Dunno.

Also note that I haven't played many games. I'm just now getting around to The Witcher 3, which is over ten years old. So...

"-" starts a new entry, followed by one or more titles, followed by "tag: value", followed by whatever I wanted to write (if anything) as Markdown. It lists "superb" first, alphabetically, then "good".

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#150
post #128

Earlier quoted context omitted.

I don't know any commercial game that offers that. People playing games on arm64 Linux is a niche within a niche.

It is a niche, but given that they already have aarch64 builds and linux builds, an aarch64 linux build ought not to be that big of a deal.

I guess, but linux/arm64 specific bugs can and do happen. For my open source projects I offer builds for arm64 and others because, well, why not? I don't test it and I can't really test it (outside of qemu, I guess) and if it doesn't work then that's your problem to at least debug and probably fix too. But that attitude doesn't really work for a commercial game.
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