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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#71

Earlier quoted context omitted.

If you do, use a guide or something to get through Hollow Knight. If you 100% Hollow Knight you’ll probably be too burnt out to pick up Silksong for a while.

The whole point of the game and genre is the exploration. A guide kinda defeats that. If you don't like the backtracking (I hated it), then the game is probably not for you.

What a weird comment. The whole point of any game is to have fun.

If someone enjoys playing a game with a guide, what's the problem exactly ?

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#73
post #4

Perhaps allowing preorders for a day or two might have helped spread the load? Or at least moved it earlier so that the checkout load didn't overlap with the load from users downloading.

1. That's Valve's prerogative, not the developer's. If they're not partnered with Valve they may not have had the option to enact pre-purchases. [1] 2. The game has no DRM and Steam preorders (in my experience) download the game files so people can play instantly on launch day. (They call it 'preloading'). For a game as highly anticipated as this, it'd likely just be cracked, leaked and pirated the moment preorders c…

#2 seems like a technically solvable problem: AES-encrypt the preload and distribute the key on launch day.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#74
post #7

There is not a lot of computer games that I would classify as art instead of just entertainment, but Hollow knight is definitely one of those. It's success is well-deserved.

Certainly well-deserved. I have a similar list of _art_ instead of most _entertainment_, and Hollow Kight there together with Disco Elysium

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Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#75

Earlier quoted context omitted.

If you do, use a guide or something to get through Hollow Knight. If you 100% Hollow Knight you’ll probably be too burnt out to pick up Silksong for a while.

I don't think that's necessary. Hollow Knight is a game whose appeal comes from exploring a massive, beautiful world and and discovering its secrets -- using a guide would take away a lot of the fun, at least for me. Yeah, HK is a huge game and Silksong is probably bigger; it'll take a while to play through both. But that's a good thing. Play these games for the experience of playing them, no need to rush through the…

Lots of us have work and families and don’t have time to organically figure out the insane steps to go down some of the late stage paths.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#76
post #52

Earlier quoted context omitted.

No system is completely redundant proof. It's just a matter of money and infrastructure. They didn't have any preorder system in place even so everyone had to search, buy and download all at the same time. It's probably close if not more than a million people waiting for a countdown to buy it. Bad planning, maybe but definitely not a conspiracy against the game.

In this specific instance, I am mildly surprised preorders weren't offered. That would have taken some load off their servers and granted them money sooner; win-win for them.

That's because the studio's ethics are against pre-orders (and of course any type of lootboxes, microtransactions etc). I'm also happy they settled on a relatively low price tag of 19.50€, other studios would have marked it around 60€ to milk their user's wallets taking advantage of all the anticipation built up these years, kudos to team cherry

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#77

Earlier quoted context omitted.

Certainly well-deserved. I have a similar list of _art_ instead of most _entertainment_, and Hollow Kight there together with Disco Elysium

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The game is mocking all the political ideologies and many other aspects of current society. It is a satire.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#78
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

When I was young there were two types of games I tended to enjoy: single-player games (e.g. Nethack, Half-life, Starcraft, & others with a good story and gameplay, or just deep gameplay) and LAN party games (e.g. Unreal Tournament, Counter Strike, Total Annihilation, Quake II, and similar). LAN party games were more fun at LAN parties than online, and not just because server browsers all kind of sucked. Playing along with other people you can see in the same room is a very different experience from playing along with other people you've never met, can't see, and will never encounter again.

These days my friends are scattered across the country, with jobs & families, and so LAN parties are basically dead. And many new games don't even support LAN play, instead they tend to be optimized for online play with some sort of ranking system.

That leaves single-player games. And really good single-player games are rare, just like really good anything is rare. I find a lot of story-driven singleplayer games have good stories, but crap gameplay, so it's frustrating to try to complete the story. If the story is good enough & the gameplay bad enough I'll just cheat & treat the whole thing more like a book or movie instead of a game, but for a lot of games I just don't bother even with that.

But occasionally a game grabs me. The story is great, and the gameplay is at least good enough, or it's just really good gameplay that stays engaging for a long time (e.g. Slay the Spire). These are few & far between, because making really good games is very difficult.

As I age my tolerance for mediocrity decreases, partly because I already own a whole bunch of still-engaging games I can always play. So I agree with your points. The really great games are rare, far rarer than best-selling games.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#79
post #75

Earlier quoted context omitted.

I don't think that's necessary. Hollow Knight is a game whose appeal comes from exploring a massive, beautiful world and and discovering its secrets -- using a guide would take away a lot of the fun, at least for me. Yeah, HK is a huge game and Silksong is probably bigger; it'll take a while to play through both. But that's a good thing. Play these games for the experience of playing them, no need to rush through the…

Lots of us have work and families and don’t have time to organically figure out the insane steps to go down some of the late stage paths.

Of course. I usually don't 100% metroidvanias for this reason. But I also don't usually look up a guide (unless I really want to find a specific boss or secret or something). I just put the game down and come back to it later if I want to keep exploring it.

There's nothing wrong with using a guide if that's how you have the most fun. But I think most people would have more fun playing Hollow Knight without one, which is why I don't think "if you [play Hollow Knight], use a guide or something" is good advice as an unqualified statement. I enjoy the experience of playing a game far more than the accomplishment of having completed it, so I'd rather enjoy a game fully and leave it unfinished than halfheartedly rush through it with a guide.

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