Earlier quoted context omitted.
From what I've seen on Reddit it seems to have a viral meme aspect to it.
Sure, but the viral meme aspect is because HK was such a well received game and Silksong has been so highly anticipated for so long, not the other way around. It certainly contributes to the hype today, but memes are not the reason for the initial success of Hollow Knight and the anticipation of Silksong. The memes really took off around 2021-2022 after Silksong had been in development for several years with no relea…
Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
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Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#62I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…
* You want them to be as fast as possible (ideally: instantaneous)
* You want them to be validated (long-poll to a third party validation service)
* You need them to be sequentially auditable (this is a "... or you could go to jail" requirement)
* If a failure occurs, you don't want to be out your own money
While these are solvable, it's the reason that so many cloud services suddenly hit scaling issues at the payments layer: things are going great and then that layer gets involved and "oops, hold on, we're waiting on Visa's servers. Still waiting. Stillllll waiiiiiting..........." Or the team was certain they'd simultaneously solved speed and sequential auditability this time but, oops, there's yet another sequencing point that's actually a bottleneck.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#63Had no issues getting it on GOG: https://www.gog.com/en/game/hollow_knight_silksong
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#64I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…
No system is completely redundant proof. It's just a matter of money and infrastructure. They didn't have any preorder system in place even so everyone had to search, buy and download all at the same time. It's probably close if not more than a million people waiting for a countdown to buy it. Bad planning, maybe but definitely not a conspiracy against the game.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#65Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?
https://www.eurogamer.net/whats-so-special-about-the-origina...
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#66Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?
It's the sequel to an indie darling widely viewed as among the best (or the best) metroidvanias. On top of that, the game has been in development for 6+ years, so long that the release has become a meme. See r/SilkSong. The hype for this is remarkable and people have been counting the hours since it was announced 2 weeks ago. People trust Team Cherry to deliver a commensurate experience to Hollow Knight, which stands…
Nintendo famously spends something like 6-8 years on its flagship titles (both Tears of the Kingdom and Mario Kart World are in that timeframe). Sometimes, depending on the team you're working with and the material you have, it turns out the secret to making a good game is... Time.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#67Perhaps allowing preorders for a day or two might have helped spread the load? Or at least moved it earlier so that the checkout load didn't overlap with the load from users downloading.
2. The game has no DRM and Steam preorders (in my experience) download the game files so people can play instantly on launch day. (They call it 'preloading'). For a game as highly anticipated as this, it'd likely just be cracked, leaked and pirated the moment preorders came live.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#68Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#69I believe the Deltarune release this year also crashed a bunch of storefronts. Kind of interesting to compare the sales from these tiny indie developers vs, say, anything that Microsoft's mega game studios have touched in the last few years.
Sometimes, the idea hits so hard that you don't even need the time investment. Notch got Minecraft from version alpha to version 1 in 2 years. That one was lightning in a bottle; unlikely to be reproducible consistently.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#70Would you recommend playing the first before diving into this or is it safe to just pick this up and go?