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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#51

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

If you do, use a guide or something to get through Hollow Knight. If you 100% Hollow Knight you’ll probably be too burnt out to pick up Silksong for a while.

I don't think that's necessary. Hollow Knight is a game whose appeal comes from exploring a massive, beautiful world and and discovering its secrets -- using a guide would take away a lot of the fun, at least for me.

Yeah, HK is a huge game and Silksong is probably bigger; it'll take a while to play through both. But that's a good thing. Play these games for the experience of playing them, no need to rush through them just to check them off a list.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#52
post #42

I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…

No system is completely redundant proof. It's just a matter of money and infrastructure. They didn't have any preorder system in place even so everyone had to search, buy and download all at the same time. It's probably close if not more than a million people waiting for a countdown to buy it.

Bad planning, maybe but definitely not a conspiracy against the game.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#53

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

It is very much worth playing but you could probably skip it. As others have alluded to, the storytelling is very influenced by Fromsoft (Souls games, basically) and is pretty oblique. But, even without following it exactly, the gameplay itself is still great, and the music and art do an excellent job setting up a melancholy vibe. The different zones have a lot of personality.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#55
post #39

Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?

From what I've seen on Reddit it seems to have a viral meme aspect to it.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#56
post #39

Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?

Lots of things but let's focus on just two.

First you're looking at it wrong: it doesn't really matter how busy the calendar is. I mean just because people say that it does matter how many games or creative products or whatever are released, and just because some of those people are experienced execs, doesn't mean that it's true.

People who buy games aren't thinking, man I don't have time for games. Okay? So you see how the first thing to understand is: this isn't for you. Someone who has to make choices about how to spend their time isn't buying many games at all.

Before Silksong, they validated marketability & audience many times. Hollow Knight was in Ludum Dare, Newgrounds, festival & conference circuit, Kickstarter, multiple stores & formats.

Why was it standing out then? To me, the coherence of the art, and a game format that aligns with the indie art production and audience validation well.

Consider that larger games are arted by art directors and teams of contractors. If your whole team is excellent and you spend a lot of money rejecting art, okay, you will wind up with something coherent. You can also have 1 person make all the art like Hollow Knight & Silksong.

Indie games - and these guys are actually independently published and actually just 3 people and a handful of contractors - have this superpower. Any 1 person can make all the art for their indie game, and some have found great success doing this, like Stardew Valley. Some people give up a year in, or ten years in, or whatever.

So if you have little trickles of validation along the way, then you actually finish your game, which is maybe why this all worked.

And then this game is a sequence of levels, you can finish all the art for one screen and then move onto the next screen. You can finish a walk cycle going forward, and record the character moving forward in a single background, and it looks like a finished game. A 3D Hero Shooter requires a huge amount of work on level and character art before a preview is fully arted.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#57

Well, there goes my week. I have a hard time getting into games anymore, but hollow knight was one that actually kept my attention enough to finish. Super great game!

Then, if you haven't already tried it, I can heartily recommend Nine Sols as well. Not _quite_ up there with HK, but not too far behind ...

I found Nine Sols to be superior, much more engaging combat and more fluid as a whole, also with much darker story and more evil bosses. Of course taste is subjective, it’s a great recommendation none the less.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#58
post #39

Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?

Not sure, really. Hollow Knight is a nice game, but it didn't blow me away. The atmosphere is very nice, but the main storyline is IMO overwrought and kind of random. The side stories and most characters are also nice. The mechanics are, I guess, above average as well.

I feel similarly. I appear to have put 30 hours into it at this point, but I don't have particularly strong memories of any part of it. It took me several tries to get into it initially. I've always felt like Ori and the Blind Forest (released only two years before Hollow Knight) was a much better game overall, particularly when it came to movement and story execution, yet it comes up far less often in discussions of the genre.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#59
post #39

Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?

From what I've seen on Reddit it seems to have a viral meme aspect to it.

Sure, but the viral meme aspect is because HK was such a well received game and Silksong has been so highly anticipated for so long, not the other way around. It certainly contributes to the hype today, but memes are not the reason for the initial success of Hollow Knight and the anticipation of Silksong. The memes really took off around 2021-2022 after Silksong had been in development for several years with no release in sight and people started wondering how long of a wait they were in for.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#60

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

If you do, use a guide or something to get through Hollow Knight. If you 100% Hollow Knight you’ll probably be too burnt out to pick up Silksong for a while.

The whole point of the game and genre is the exploration. A guide kinda defeats that.

If you don't like the backtracking (I hated it), then the game is probably not for you.

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