Earlier quoted context omitted.
How is it turn based when you get timed prompts to "press button not to die"?
When you select what action you want to do, the combat is paused and the game displays a menu. Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time. It works really well in practice, combining both strategic and twitch gameplay.
I might agree with the former but I don't like false advertising.