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Sega mistakenly reveals sales numbers of popular games

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Re: Sega mistakenly reveals sales numbers of popular games

#61
post #24

Earlier quoted context omitted.

You know, humans pick up hobbies like cycling or running which they do consistently for years, listen to specific music genres or even electronic music which is mostly just a beat, hang up a painting they like in the living room and look at it for years and years, go out to their favorite place to eat consistently or cook the same passed down family recipe, and in so many other aspects avoid sudden changes, and you'r…

If you walked in to my living room and saw 17 almost identical paintings where maybe one is styled to look like papercraft, one has a little dinosaur, one has a racoon tail ect you'd rightly think i was a bit mad even before i announced i'd paid $80 for each one. Now if i had 17 unique paintings exploring a variety of motifs and styles, each one with a story to tell that would actually be worth talking about.

Likening a game to a painting is just a false premise. Games are a unique medium that can in themselves hold lots of different things which inherently makes them hard to compare wholesale to other mediums. They can be similar to Chess in the sense of requiring strategy or a physical sport in that they can be almost entirely composed of the skill expression of the players. They can even hold paintings or novels in their entirety, or do something entirely unique that just can't be done in other mediums (my favorite example of that is Outer Wilds).

Re: Sega mistakenly reveals sales numbers of popular games

#62
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Your take on this is downvoted because that’s quite arrogant to reduce all racing games to two objects moving.

Everything in life can be much more complicated and nuanced if you put an effort in it as reality has infinite amount of details. There is a lot of value in refining successful concepts.

Also a lot of “new and interesting concepts” turn out not to be that useful or that interesting like not that many people listening to experimental music or reading novels whose writers think they are smarter than everyone else.

Re: Sega mistakenly reveals sales numbers of popular games

#64
post #32

Earlier quoted context omitted.

Turn based but with QTE elements

How is it turn based when you get timed prompts to "press button not to die"?

When you select what action you want to do, the combat is paused and the game displays a menu.

Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time.

It works really well in practice, combining both strategic and twitch gameplay.

Re: Sega mistakenly reveals sales numbers of popular games

#65

Only somewhat related, but a very cool link: > These retro SEGA games are now free on Android (and iOS) until they disappear forever https://www.androidauthority.com/sega-retro-games-android-fr...

Oooooh, Crazy Taxi has the original music. Other ports didn't/couldn't license it.

One of the best game soundtracks ever, many fond memories of it playing hours upon hours on the Dreamcast.

Re: Sega mistakenly reveals sales numbers of popular games

#67
post #31
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Same could be said about movies, tv-shows and books. Same plots over and over again. Religion is really the worst offender. Same service with same text time after time, year after year. Like they do not even take effort to mix it up every couple years or rewrite it...

I really like if they would do shotgun Jesus riding a t-Rex that instead of being crucified is immersed in giant crucible showing thumbs up as he is consumed by molten hot metal because he knows he will be back.

Re: Sega mistakenly reveals sales numbers of popular games

#68

It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. I’m surprised even more at the P5R sales! I might actually have to give it a real try— tried it a couple years ago (P5 non-R) and didn’t really take to it, but I was put off by the whole anime vibe.

Power of the brand! I wonder how that (change) reflected on FIFA / FC for Electronic Arts.

Re: Sega mistakenly reveals sales numbers of popular games

#69

It's wild to me how Team Sonic Racing sold more than Total War Three Kingdoms

I think in general Total War and its genre is relatively niche. While almost everybody is up for a bit of cartoony racing.

I tbink it's easy to underestimate this - everyone seems surprised when I tell them Mario Kart 8 is the 5th best selling game of all time.

Re: Sega mistakenly reveals sales numbers of popular games

#70
post #55
post #15

Earlier quoted context omitted.

Sega is one of those companies quietly pumping out content for a loyal fan base. They don’t get as much limelight as Nintendo do with their IP, which is a shame because Sega’s games are definitely on a par with the stuff Nintendo release. > It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. It’s not as surprising when you consider Sonic is also mascot who they’ve plou…

> Sega is one of those companies quietly milking IP dry for a loyal fan base That's more like it

When you look at pretty much every other brand out there, Sega aren’t nearly as aggressively milking their IPs.

They’re not even in the same league as Nintendo, Disney, Lego, etc. And when you look at other games companies from the same era (Capcom, Atari, etc) then you’d see that Sega are still releasing original content too vs the same rehashed shit that people buy purely because of the name.

Then on the other end of the spectrum you have companies buying studios and letting those games rot (like EA). Studios encouraging micro-transactions (Microsoft with Minecraft, EA, Roblox, Epic, etc) and even underage gambling with loot boxes. Shit that has no place in gaming. It’s Also Sega are one of the least aggressive companies out there “defending” their IP against fan-made content.

Sega are a massively underrated brand in today’s gaming landscape.

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