It's wild to me how Team Sonic Racing sold more than Total War Three Kingdoms
Sega mistakenly reveals sales numbers of popular games
11–20 of 231 posts
Re: Sega mistakenly reveals sales numbers of popular games
#12Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Re: Sega mistakenly reveals sales numbers of popular games
#13Earlier quoted context omitted.
If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.
> directly inspired by Persona's combat system That means they're both QTE based?
Re: Sega mistakenly reveals sales numbers of popular games
#14Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
I know people who rewatch the same TV series every year and go to the same vacation every year.
Fear of change is deep.
Re: Sega mistakenly reveals sales numbers of popular games
#15It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. I’m surprised even more at the P5R sales! I might actually have to give it a real try— tried it a couple years ago (P5 non-R) and didn’t really take to it, but I was put off by the whole anime vibe.
> It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years.
It’s not as surprising when you consider Sonic is also mascot who they’ve ploughed millions into.
The movies will have definitely reignited some interest into Sonic too
Re: Sega mistakenly reveals sales numbers of popular games
#16Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
People are excited to buy new cloths, even though they're "just a slight variance on something you've already had multiple times before".
They love to try out the new hyped-up food stand, even though the hotdog will be just a slight variance on all the hotdogs they had before.
Re: Sega mistakenly reveals sales numbers of popular games
#17Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Re: Sega mistakenly reveals sales numbers of popular games
#18Earlier quoted context omitted.
> directly inspired by Persona's combat system That means they're both QTE based?
Turn based but with QTE elements
Re: Sega mistakenly reveals sales numbers of popular games
#19Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Is this really limited to video games? People are excited to buy new cloths, even though they're "just a slight variance on something you've already had multiple times before". They love to try out the new hyped-up food stand, even though the hotdog will be just a slight variance on all the hotdogs they had before.
Video games don't wear out, you can still play the same software you bought in 2003 today.
Re: Sega mistakenly reveals sales numbers of popular games
#20Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Who are the millions of people who watch, for the 20th time in their life, how Character A does something unrealistically stupid, ends up in an awkward situation, and then spend the rest of the episode being continuously teased over it by other characters, because they're all written to be slightly stupid and low-key assholes.
This is not to criticize sitcoms and reality shows (and people watching them) here, but rather to point out that the same phenomenon you described also manifests with vastly more popular forms of entertainment, so there must be something to enjoying the experience beyond sheer originality.