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Sega mistakenly reveals sales numbers of popular games

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11–20 of 231 posts

Re: Sega mistakenly reveals sales numbers of popular games

#12
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

For many people, the 17th Mario Kart is the first one they buy. New people are made every day, and they won’t pay today’s prices for the first SNES version of Mario Kart

Re: Sega mistakenly reveals sales numbers of popular games

#13
post #8

Earlier quoted context omitted.

If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.

> directly inspired by Persona's combat system That means they're both QTE based?

Turn based but with QTE elements

Re: Sega mistakenly reveals sales numbers of popular games

#14
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

There a lots of gamers. Games like Baldur's Gate & Expedition 33, which satisfies your criteria, far surpassed those numbers already.

I know people who rewatch the same TV series every year and go to the same vacation every year.

Fear of change is deep.

Re: Sega mistakenly reveals sales numbers of popular games

#15

It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. I’m surprised even more at the P5R sales! I might actually have to give it a real try— tried it a couple years ago (P5 non-R) and didn’t really take to it, but I was put off by the whole anime vibe.

Sega is one of those companies quietly pumping out content for a loyal fan base. They don’t get as much limelight as Nintendo do with their IP, which is a shame because Sega’s games are definitely on a par with the stuff Nintendo release.

> It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years.

It’s not as surprising when you consider Sonic is also mascot who they’ve ploughed millions into.

The movies will have definitely reignited some interest into Sonic too

Re: Sega mistakenly reveals sales numbers of popular games

#16
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Is this really limited to video games?

People are excited to buy new cloths, even though they're "just a slight variance on something you've already had multiple times before".

They love to try out the new hyped-up food stand, even though the hotdog will be just a slight variance on all the hotdogs they had before.

Re: Sega mistakenly reveals sales numbers of popular games

#17
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

You know, humans pick up hobbies like cycling or running which they do consistently for years, listen to specific music genres or even electronic music which is mostly just a beat, hang up a painting they like in the living room and look at it for years and years, go out to their favorite place to eat consistently or cook the same passed down family recipe, and in so many other aspects avoid sudden changes, and you're surprised that for video games we enjoy the same formula repeatedly?

Re: Sega mistakenly reveals sales numbers of popular games

#18
post #8

Earlier quoted context omitted.

> directly inspired by Persona's combat system That means they're both QTE based?

Turn based but with QTE elements

And you can even parry! In terms of parrying, for me it is harder and more satisfying than Sekiro's parry system(which was my number one game in terms of combat, now Clair Obscur has taken it's place).

Re: Sega mistakenly reveals sales numbers of popular games

#19
post #16
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Is this really limited to video games? People are excited to buy new cloths, even though they're "just a slight variance on something you've already had multiple times before". They love to try out the new hyped-up food stand, even though the hotdog will be just a slight variance on all the hotdogs they had before.

Clothes wear out though. I buy the same two maroon and gray button up shirts once a year because usually the ones I bought a few years ago have holes in them by then.

Video games don't wear out, you can still play the same software you bought in 2003 today.

Re: Sega mistakenly reveals sales numbers of popular games

#20
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Are you also surprised by popularity of sitcoms like Friends or HIMYM, or reality shows? They're even more repetitive rehashes of the same mundane thing, both episode to episode and within the genre.

Who are the millions of people who watch, for the 20th time in their life, how Character A does something unrealistically stupid, ends up in an awkward situation, and then spend the rest of the episode being continuously teased over it by other characters, because they're all written to be slightly stupid and low-key assholes.

This is not to criticize sitcoms and reality shows (and people watching them) here, but rather to point out that the same phenomenon you described also manifests with vastly more popular forms of entertainment, so there must be something to enjoying the experience beyond sheer originality.

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