Earlier quoted context omitted.
I don't know why they're stalling, I wonder if there still any revenues from the game or if it's IP issue.
This stuff is decades old. It's completely legitimate that they may simply have lost the source code during a server migration or whatnot.
EA Open Sources Command and Conquer: Red Alert, along with other games
271–280 of 339 posts
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#272Who can we bribe at Microsoft to get Fallout 1 / 2 source code released? Would be really interesting when you consider that FO2 has online modding, so it would allow for so much craziness to ensue out of FO2...
Fallout 1 and 2 were rewritten from scratch more than twice already. Several times as clone game engine with most popular being falltergeist: https://github.com/falltergeist/falltergeist Second time as MMO client-server tech: https://github.com/cvet/fonline FOnline for sure use nothing of original game except for assets. PS: So yeah source code of fallout wouldn't be of any use really except for historical archive.
Your first link also talks about a "Development Roadmap" that doesn't give the indication that it's even fully playable yet.
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#273Earlier quoted context omitted.
Even if it expires after 30 years, if the company doesn't publish the source code, what good does it do?
Perhaps to get the copyright you should put the code in escrow? Not really, it costs a fortune
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#274Earlier quoted context omitted.
Yeah, I wonder why Emperor: Battle for Dune is not part of the open source since it's basically an earlier version of the General Engine. Would be weird to have the source code for that but not for Emperor.
Licensing perhaps
-No comrade premier, it has only begone.
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#275"Compiling" "Cannot compile, building in progress"
Lol, we need a terminal extension to play these sounds when compiling. "Building-Unit Ready" is burned in my brain.
If a build or deployment fails "A-bomb launch detected"
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#276Earlier quoted context omitted.
Would be nice. But they all work just fine with wine and/or proton.
I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#277Earlier quoted context omitted.
The remastered bundle does not need it.
Well I hope you're right, I just bought both bundles. This is the first time I give money to EA since Mass Effect 2* :) * Technically i also paid for the Mass Effect collection for playstation, because Sony doesn't allow them to require a login on there. But it's the first time for a PC title since ME 2.
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#278Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…
Looks like the Tiberian Dawn code is Windows too (so C&C Gold / W95) I was kind of wishing it was the 1995 DOS version source code! (also, no Dune 2000)
https://github.com/electronicarts/CnC_Remastered_Collection/...
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#279Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#280To anyone else reading, who's passionate about the topic: reach out to the companies however you can! I can share a personal experience that it does sometimes work, and thanks to that, a somewhat niche game of Zatikon is getting a second life as a FOSS project :)