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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#271

Earlier quoted context omitted.

I don't know why they're stalling, I wonder if there still any revenues from the game or if it's IP issue.

This stuff is decades old. It's completely legitimate that they may simply have lost the source code during a server migration or whatnot.

It may be common but let's not take the average companies lax attitude to source code archival and backup as "legitimate". It's a disgrace for the industry that this happens so often.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#272
post #97

Who can we bribe at Microsoft to get Fallout 1 / 2 source code released? Would be really interesting when you consider that FO2 has online modding, so it would allow for so much craziness to ensue out of FO2...

Fallout 1 and 2 were rewritten from scratch more than twice already. Several times as clone game engine with most popular being falltergeist: https://github.com/falltergeist/falltergeist Second time as MMO client-server tech: https://github.com/cvet/fonline FOnline for sure use nothing of original game except for assets. PS: So yeah source code of fallout wouldn't be of any use really except for historical archive.

Reimplementations are never perfect replicas so the source code would at the very least be useful as a reference. Some people also want to play the original with only minor compatibility fixes for moderns systems without random unwanted "features".

Your first link also talks about a "Development Roadmap" that doesn't give the indication that it's even fully playable yet.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#273
post #104

Earlier quoted context omitted.

Even if it expires after 30 years, if the company doesn't publish the source code, what good does it do?

Perhaps to get the copyright you should put the code in escrow? Not really, it costs a fortune

Escrow for source code only costs a fortune because the only demand for it is b&b software where contracts require it. It's not a fundamentally expensive service and if it was required in order to receive copyright protection then it would just be provided by the government either for free or at cost.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#274
post #259

Earlier quoted context omitted.

Yeah, I wonder why Emperor: Battle for Dune is not part of the open source since it's basically an earlier version of the General Engine. Would be weird to have the source code for that but not for Emperor.

Licensing perhaps

-Is the licensing done Yuri?

-No comrade premier, it has only begone.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#275

"Compiling" "Cannot compile, building in progress"

Lol, we need a terminal extension to play these sounds when compiling. "Building-Unit Ready" is burned in my brain.

Or we could do one for unit tests, every time a test fails it should say "Unit lost", "Unit lost"....."Unit lost"

If a build or deployment fails "A-bomb launch detected"

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#276
post #40

Earlier quoted context omitted.

Would be nice. But they all work just fine with wine and/or proton.

I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?

Man wine works on Android now, with stuff like winlator. I saw a video of someone playing fallout 4.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#277

Earlier quoted context omitted.

The remastered bundle does not need it.

Well I hope you're right, I just bought both bundles. This is the first time I give money to EA since Mass Effect 2* :) * Technically i also paid for the Mass Effect collection for playstation, because Sony doesn't allow them to require a login on there. But it's the first time for a PC title since ME 2.

I checked before i posted. Liked the 'installer' bit they do just before the c&c remaster. One of the cooler installers during that time. Most were boring text screens with blue and white text. c&c had none of that crap. They start world building the second you get in.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#278
post #49

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Looks like the Tiberian Dawn code is Windows too (so C&C Gold / W95) I was kind of wishing it was the 1995 DOS version source code! (also, no Dune 2000)

The 1995 source code was effectively released when they open-sourced the Remastered collection 5 years ago. The remastered collection was simply a wrapper to make them Windows-compatible via DLLs (basically).

https://github.com/electronicarts/CnC_Remastered_Collection/...

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#279

Earlier quoted context omitted.

It is apparently the case that the original source for Tiberian Sun and RA2 has been lost; EA doesn't have it. There's been rumours to that effect for a while.

Damn, Tiberian Sun was my favourite in that series

Yuri's or bust!

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#280
I hope that the events like this could start a bigger wave of opening the source for many other older games.

To anyone else reading, who's passionate about the topic: reach out to the companies however you can! I can share a personal experience that it does sometimes work, and thanks to that, a somewhat niche game of Zatikon is getting a second life as a FOSS project :)

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