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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#51

Earlier quoted context omitted.

Slightly odd (age wise) Generals got open sourced before RA2. I wonder why?

It is apparently the case that the original source for Tiberian Sun and RA2 has been lost; EA doesn't have it. There's been rumours to that effect for a while.

To acquire the source code we must first obtain the Tacitus.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#53
post #28

According to some research I did a few years back, EA currently owns the rights to Full Tilt! Pinball, which is what 3D Pinball Space Cadet was based on. EA, if you have a single shred of decency, open source Pinball!

> EA, if you have a single shred of decency

That’s... I mean, I hesitate to comment on that under this particular post, but... yeah.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#55
post #3

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

praying for Red Alert 2

If that ever happens I would be fascinated to see what the folks who made Mental Omega makes out of it.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#56
post #26

Earlier quoted context omitted.

> the usage of the resulting binaries are still restricted To use the binaries, you need the game assets. The only legal way to acquire the game assets is to own the game, as EA have not included them in this release. This is less a licensing issue, but stating the real limitations, that EA aren't volunteering to do the leg work to remove. Which is fine.

Where are the assets for openra coming from? I guess those could be used in a fork of this?

I'm pretty sure they get their assets from the freeware release

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#58
post #45
post #28

According to some research I did a few years back, EA currently owns the rights to Full Tilt! Pinball, which is what 3D Pinball Space Cadet was based on. EA, if you have a single shred of decency, open source Pinball!

From what I've heard from videos by Microsoft devs on why it was dropped between XP and Vista, the source code is obtuse and very difficult to port/work on.

Microsoft devs also claimed that making cmd faster would require years of research, but someone did that in a weekend by making it run on a GPU. I'm sure there's someone out there that would solve every problem Space Cadet has within a week, just for fun.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#59

The complete C&C bundle with all open sourced games and several others is currently $6 on Steam, if you need the art assets https://store.steampowered.com/bundle/39394/Command__Conquer... Hopefully this causes a sales spike and encourages other developers to do similar things.

Hmm there's also a c&c remastered bundle.

Anyone knows if either of them includes stuff that requires an EA account?

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#60
post #40

Earlier quoted context omitted.

I'd settle for a native Linux build.

Would be nice. But they all work just fine with wine and/or proton.

I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?
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