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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#12
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

Does open-source mean it's free? I don't think that is what it means, it just means the source is open, viewable, and you are free to use it as per the licensing.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#14
post #3

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

praying for Red Alert 2

Honestly, I wouldn't be too sad about them remaking RA2 and giving us easy-to-use online play. I wonder if that's why there's a delay - there's likely a *lot* of love for RA2

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#15

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

So not just one game like the title?

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#16
post #10
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

It's the same model as the idTech GPL releases - the code is open source, the rest of the game is not. To legally play the original game or a modified version of it then you'll still need to buy it for the assets, but there's nothing stopping you from only taking the code and building a brand new game on it like various studios have done with idTech (e.g. Selaco and Wrath: Aeon of Ruin).

Yea, this seems -fine- to me. Even if they had to rip out some third-party licensed code that they couldn't open source[1], to the point where the game wouldn't even compile! Some code is always better than no code. The open source community can/will fill in any gaps.

1: Which seems to be the case here. To fully compile, you need:

DirectX 5 SDK, DirectX Media 5.1 SDK, Greenleaf Communications Library (GCL), and Human Machine Interface (HMI) “Sound Operating System” (SOS), or disable the code that calls into them.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#18

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

[flagged]

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#19
post #3

Earlier quoted context omitted.

praying for Red Alert 2

Slightly odd (age wise) Generals got open sourced before RA2. I wonder why?

It is apparently the case that the original source for Tiberian Sun and RA2 has been lost; EA doesn't have it. There's been rumours to that effect for a while.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#20
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

I think they just mean that for the game to work, you'll need art assets, etc. from the original game that aren't part of the code they open-sourced. I don't think it's a licensing restriction. (And even if it were, they released it under the GPLv3, which says "If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restri…

It certainly sounds like all you need is in the repository, and the usage of the resulting binaries are still restricted. Whether they find assets correctly or not correctly should not matter, if they are somewhere else.
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