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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#2
Red Alert: https://github.com/electronicarts/CnC_Red_Alert

Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn

Renegade: https://github.com/electronicarts/CnC_Renegade

Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour

EA post: https://www.ea.com/games/command-and-conquer/command-and-con...

Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb

(Deleted Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmml4/)

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#3

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

praying for Red Alert 2

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#4
post #3

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

praying for Red Alert 2

Slightly odd (age wise) Generals got open sourced before RA2. I wonder why?

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#8
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

I think they just mean that for the game to work, you'll need art assets, etc. from the original game that aren't part of the code they open-sourced. I don't think it's a licensing restriction. (And even if it were, they released it under the GPLv3, which says "If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term.", so you could just ignore it.)

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#9
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

The additional terms are under term 7 of the GPLv3, so -- assuming they're valid -- would still render this open-source.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#10
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

It's the same model as the idTech GPL releases - the code is open source, the rest of the game is not. To legally play the original game or a modified version of it then you'll still need to buy it for the assets, but there's nothing stopping you from only taking the code and building a brand new game on it like various studios have done with idTech (e.g. Selaco and Wrath: Aeon of Ruin).
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