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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#41
post #33

I think this marks the first time EA have open-sourced a videogame, a welcome development.

That would have been Micropolis in 2008, I think (better known as Simcity, the open source release was renamed to be super clear it doesn't include the trademark)

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#42

I am speechless. The most vile gaming company I know. The most beloved game I ever played. Now, Open source ... from them? How? Why? Marketing gag or a step in the right direction? But then, OpenRA has existed for a while - does that mean its getting even better? Where is this going?

The official stated reason is to make life easier for modders, for the steam workshop mods in their latest releases.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#43

Who's going to be the hero that builds a modern update of C&C Generals/Zero Hour with 4k rendering, raytracing, etc?

I'd settle for a native Linux build.

There was a reverse engineering one, and openRA.

https://github.com/TheAssemblyArmada/Vanilla-Conquer

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#44
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

It's realistically the best-case scenario we can hope for in most cases. If you want all old games to be FREE, then, fine, this won't make you happy. But for those of us who are just happy to be able to play the ancient PC games from our youth on modern systems, and are willing to PAY for it, this kind of license separates the engine from the assets, and effectively requires you to prove that you have bought the game by supplying the assets. But then you can do whatever you want with it to get it running on your favorite Linux distro, etc.

I am personally not opposed to this. It worked for Doom.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#45
post #28

According to some research I did a few years back, EA currently owns the rights to Full Tilt! Pinball, which is what 3D Pinball Space Cadet was based on. EA, if you have a single shred of decency, open source Pinball!

From what I've heard from videos by Microsoft devs on why it was dropped between XP and Vista, the source code is obtuse and very difficult to port/work on.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#46
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

Does open-source mean it's free? I don't think that is what it means, it just means the source is open, viewable, and you are free to use it as per the licensing.

If it's open source, people are free to redistribute it. Copies of open source software can be sold for money, but open source licenses allow redistributing the software for free. In practise, that means most people won't buy the open source software from a seller, they will choose instead to get a copy from someone who is willing to redistribute it free of charge.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#48

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Holy shit, Renegade. I had struck that from memory. God, I remember trying to play Renegade with my brother and all I can remember was a buggy nightmare. Also having flashbacks of extreme vitriol for gamespy.

It was a fun time at LAN parties. There is a fan remake: https://totemarts.games/games/renegade-x/

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#49

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Looks like the Tiberian Dawn code is Windows too (so C&C Gold / W95)

I was kind of wishing it was the 1995 DOS version source code!

(also, no Dune 2000)

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#50

Who's going to be the hero that builds a modern update of C&C Generals/Zero Hour with 4k rendering, raytracing, etc?

There's a mod for RA3 that re-implements Generals: https://www.moddb.com/mods/command-and-conquer-generals-evol...
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