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SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

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Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#81
post #13

Earlier quoted context omitted.

No one should use packages with licensing of this sort. The way the project changes the license is by changing which library they use.

People should do what makes them happy

Licenses are legal documents. They aren't supposed to make people happy. If they do, you're probably doing it wrong.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#82

Earlier quoted context omitted.

There's a beta from like 5 years ago

I know, but maybe if they want the epic store to be popular maybe release new versions of your classic IP on it?

All games in the series before UT3 are co-developed by Digital Extremes so they aren't exactly theirs, also that's probably one of the reasons they were removed from everywhere.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#83

Earlier quoted context omitted.

Yeah, when I saw the screenshot of Facing Worlds the song from that level immediately started playing in my head.

If anyone is willing to set up a server I’m down playing some UT99. I should still have a GOG copy. Such an awesome game.

I used to play so much Bunny Tracks. It was like digital parkour, using physics glitches for acrobatics through crazy obstacle courses. Such a neat game format, but I never saw anything like it (besides Portal, kinda.)

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#84

I still can’t believe epic hasn’t released a modern Unreal Tournament game.

They were working on it but then Fortnight made a trillion dollars.

Fortnite made a thrillion dollars because people who were making UT4 were tasked to make a little F2P mode for it called Battle Royale.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#85
post #68

Earlier quoted context omitted.

Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…

By that logic there’s no point in reimplementing the game at all. You should replay the game with an appropriate emulator. Or play the modern sequels.

Or buy an old pc and go with it haha

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#86
post #74
post #60

Earlier quoted context omitted.

If they have a different username here, it feels wrong to out them. If they wanted, they could have said it themselves. You could have thanked them without tying the username together in a way that is Google-able.

the parent literally linked their own GitHub page...

and it is in their hn profile

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#87

Earlier quoted context omitted.

Yeah, when I saw the screenshot of Facing Worlds the song from that level immediately started playing in my head.

If anyone is willing to set up a server I’m down playing some UT99. I should still have a GOG copy. Such an awesome game.

Every year or so I have my fun with Quake 3 and UT99 with bots. They might not be as smart as a human opponent but playing on Nightmare and Godlike difficulty brings back that twitchy adrenaline infused moments I enjoy so much from those games :)

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#88

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

Ut2k4 is so fantastic, I still have a scar on my forehead from the first time I played the demo on a CRT sitting on a chair and my friend tackled me into it to "save me from a sniper". I would get up at 4am because I had a bedtime but no wakeup time and play 4 hours of CTF-Face instagib before school. Q3DM17 also holds a special place in my heart, I'm getting a tattoo of the "Impressive" emblem in a few weeks!

Not a day goes by that I don't pine for turn of the century FPS gameplay. (and maybe my turn of the century reflexes)

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#89
post #55

Earlier quoted context omitted.

Has there been any progress with using browsers' support for QUIC for latency-sensitive game networking?

There is WebTransport which is based on HTTP/3 (formerly QUIC), however it is not available in Safari (no surprise there) and also it does not support peer-to-peer connections. WebRTC is available today in all browsers and supports peer-to-peer unreliable UDP.

Is there a reasonable networking library for just throwing data packets somewhere using WebRTC in browser, specifically with a client-server rather than P2P? I've probably started work on such a thing like 4 times now but I've never gotten very far because I always found that whole stack incredibly convoluted and onerous to work with if you're not using it for it's intended usecase, but I really would like to have a go-to library to make little multiplayer webgames that use UDP under the hood.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#90
post #68

Earlier quoted context omitted.

Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…

By that logic there’s no point in reimplementing the game at all. You should replay the game with an appropriate emulator. Or play the modern sequels.

SDL2 it's multiplatform. With Unity, you are doomed with Risc-V, PowerPC or any non-released platform. Thus, the project it's already kaputt since the beginning.
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