Earlier quoted context omitted.
No one should use packages with licensing of this sort. The way the project changes the license is by changing which library they use.
People should do what makes them happy
SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
81–90 of 140 posts
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#82Earlier quoted context omitted.
There's a beta from like 5 years ago
I know, but maybe if they want the epic store to be popular maybe release new versions of your classic IP on it?
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#83Earlier quoted context omitted.
Yeah, when I saw the screenshot of Facing Worlds the song from that level immediately started playing in my head.
If anyone is willing to set up a server I’m down playing some UT99. I should still have a GOG copy. Such an awesome game.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#84Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#85Earlier quoted context omitted.
Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…
By that logic there’s no point in reimplementing the game at all. You should replay the game with an appropriate emulator. Or play the modern sequels.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#86Earlier quoted context omitted.
If they have a different username here, it feels wrong to out them. If they wanted, they could have said it themselves. You could have thanked them without tying the username together in a way that is Google-able.
the parent literally linked their own GitHub page...
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#87Earlier quoted context omitted.
Yeah, when I saw the screenshot of Facing Worlds the song from that level immediately started playing in my head.
If anyone is willing to set up a server I’m down playing some UT99. I should still have a GOG copy. Such an awesome game.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#88I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…
Not a day goes by that I don't pine for turn of the century FPS gameplay. (and maybe my turn of the century reflexes)
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#89Earlier quoted context omitted.
Has there been any progress with using browsers' support for QUIC for latency-sensitive game networking?
There is WebTransport which is based on HTTP/3 (formerly QUIC), however it is not available in Safari (no surprise there) and also it does not support peer-to-peer connections. WebRTC is available today in all browsers and supports peer-to-peer unreliable UDP.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#90Earlier quoted context omitted.
Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…
By that logic there’s no point in reimplementing the game at all. You should replay the game with an appropriate emulator. Or play the modern sequels.