I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…
SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
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Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#72Earlier quoted context omitted.
Man, I try to think longer term so "a while back" can be 3-4 years ago. then I see that comment made almost 10 years ago. I feel a lot of that goodwill went out the door once Fortnite became a cash cow.
Fortnite killed UT 4 and I hate it for that
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#73I still can’t believe epic hasn’t released a modern Unreal Tournament game.
To make a game as complex as Unreal Tournament 3 you're looking at millions in dev salaries alone. Meanwhile UT3 is still available to play, if anyone wanted to.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#74Earlier quoted context omitted.
Ah, so you are the prestigious jdarpinian! Thank you for all that hard work, sir!
If they have a different username here, it feels wrong to out them. If they wanted, they could have said it themselves. You could have thanked them without tying the username together in a way that is Google-able.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#75I still can’t believe epic hasn’t released a modern Unreal Tournament game.
Any recommendations for the genre? Most games are just way too slow nowadays.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#76Earlier quoted context omitted.
I'm half-way porting another turn of the century game engine to emscripten but I'm a little stuck on the networking so it's pretty cool being able to have practical examples to reference.
Cool, which one? I've also done Cave Story https://thelongestyard.link/cave-story/ and I'd like to do a bunch of the old shareware classics as well. Multiplayer on the web is tricky. For non-action games you can get away with WebSockets but for arena shooters or other action games I think UDP is important, and you can only get that with WebRTC and all the baggage that comes with it. I'm using a library called HumbleN…
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#77Earlier quoted context omitted.
Seems I jumped to conclusions, both UE1 reimplementation projects are using the name "Surreal" but indeed there doesn't seem to be a direct connection between them. The more the merrier in that case. To set the record straight then: Surreal98 (formerly DXU24) hosts UE1 games inside UE5. Plans to release as a commercial product? SurrealEngine (this post) is a standalone UE1 reimplementation. This one is open source.
Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#78A nice capture-the-flag game with deplorables & vehicles. Amazing set of 3rd party maps. It'd be amazing to see this brought to a modern engine, especially if the maps could be imported.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#79Earlier quoted context omitted.
Cool, which one? I've also done Cave Story https://thelongestyard.link/cave-story/ and I'd like to do a bunch of the old shareware classics as well. Multiplayer on the web is tricky. For non-action games you can get away with WebSockets but for arena shooters or other action games I think UDP is important, and you can only get that with WebRTC and all the baggage that comes with it. I'm using a library called HumbleN…
In my case I'm porting an earlier variant of the Torque Game Engine, so making it work with WebRTC would really come in handy!
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#80Epic could open-source the original engine, like its former primary competitor id Software did with the old idTech engines.
It'd be nice if they released the code to their old DOS game catalog. Probably piles of 16 bit assembly but it'd still be nice (assuming they still have it)