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Equinox.space

equinox.space

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Re: Equinox.space

#133
post #127

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Are you thinking of SpaceTeam? We had a ton of fun with this game at a previous job. https://play.google.com/store/apps/details?id=com.sleepingbe...

Scratch that, I missed a paragraph in OP's post about the assassin. Definitely not SpaceTeam and more likely Among Us.

Give SpaceTeam a try anyway. You have to love a game that bills itself as a "cooperative shouting game."

Re: Equinox.space

#134

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Among Us.

I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.

Re: Equinox.space

#135
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

On Linux/Chrome mouse look keeps snapping back. It's really frustrating and makes it unplayable for me

Sorry about that. Does it happen also on this three.js example? https://threejs.org/examples/?q=pointerlock#misc_controls_po...

You can try to change the controls mode in the in-game menu (ESC key).

Re: Equinox.space

#136
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Thank you for building it. Did you guys use Unity? The startup time is very low.

The project runs on Three.js, a JavaScript WebGL library, which explains the low startup time.

Re: Equinox.space

#137
post #93

Earlier quoted context omitted.

Unfortunately it is very stuttery on my Pixel 7 Pro, looks awesome though

Sorry to hear that. That's weird, because we tested on a Pixel 3 and had decent performance.

Oh weird. My pixel 4a on Firefox felt like it was not hitting 60. The audio was fine and it was playable but I couldn't find the cockpit so I gave up

Re: Equinox.space

#138

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey.

Neptune's Pride [0] is a fantastic real-time strategy game that has this feature without the maintenance part. You play the game over the course of days instead of minutes or hours. And it may take hours for your ships to reach their destinations. A ton of fun with friends.

[0] https://np.ironhelmet.com/#landing

Re: Equinox.space

#139
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Someone else mentioned babylon.js in this thread. Did you evaluate that and choose three.js over it?

Babylon would have been a perfectly good choice to build this experience, but we have a preference for the three.js API.

Re: Equinox.space

#140
post #56

Earlier quoted context omitted.

> then I got about half a second of a pure magenta screen That's an Apple hardware classic. Sorry to report that your GPU might be shot. (Hopefully it was just a one-time fault, though.)

It would be a shame, just a tragedy, if this machine suffered catastrophic hardware failure with 3 months left on my AppleCare contract :)

I'm on a 14" M1 Max from 12/2021 and my AC+ expires in 2025. I'm pretty sure you can buy it right before your warranty expires to extend it. But maybe you bought 1 year of AC+ and can't extend it after?

This was my first AC+ purchase.

Also my battery has been at 79% Service Battery health for about a year. I forgot to use AlDente to limit the battery to 80% but do it now and it hasn't gone down.

edit: Jesus I just realized 2025 is next year. Totally thought I had like 3 years left.. nevermind..

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