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Equinox.space

equinox.space

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Re: Equinox.space

#61
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I’m really impressed by the visual and audio design, and the graphics and audio implementation too. It’s great that it loads quickly - far too many online 3D games are stuck behind lengthy loading screens. How big was the team and how long did it take to make it?

Thanks, this was done by a team of only 2 people over a span of 1.5 years, working on it intermittently between client projects, totaling approximately 5-6 months of work.

Re: Equinox.space

#62
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

In a plane you pull back on the joystick to go up.

I played 3D games back in the days of Quake and Duke Nukem 3D and have never had a "move mouse down and view goes up"

Joystick sure, but the last joystick I had was a 15 pin DIN

Re: Equinox.space

#63
post #56

I'm sure it's not the fault of the game, but this straight-up crashed my machine after about a minute of play. Screen froze, everything went unresponsive for a couple seconds, then I got about half a second of a pure magenta screen, and my machine rebooted. M1 Pro Macbook Pro, Sonoma 14.4.1, Firefox 125.0.1.

> then I got about half a second of a pure magenta screen That's an Apple hardware classic. Sorry to report that your GPU might be shot. (Hopefully it was just a one-time fault, though.)

It would be a shame, just a tragedy, if this machine suffered catastrophic hardware failure with 3 months left on my AppleCare contract :)

Re: Equinox.space

#65
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Excellent work, works great on mobile, which is rare for a web game

Thanks, making it available and actually playable on mobile was definitely a challenge. One of our inspiration for the mobile controls was the iOS version of the game The Witness.

Re: Equinox.space

#66

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

See Tharsis (https://store.steampowered.com/app/323060/Tharsis/) and Seedship (https://johnayliff.itch.io/seedship).

Re: Equinox.space

#67
post #4

Earlier quoted context omitted.

Thank you! Yes, making it available on mobile devices was one of our priorities from the start (even though the desktop experience remains the best one). Phones do tend to heat up when rendering complex WebGL applications.

Looks amazing but unfortunately I couldn’t get sound to work on my iPhone. Tried toggling sound off and on and still no go :(

Removing the Silent mode with the left button was the trick for me (like with most mobile game btw)

Re: Equinox.space

#68
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I booked first class but your system is buggy and put me in economy; now I'm stuck because I wasn't in the escape pod!

Someone should start a space ride hailing service. I bet the pod was yellow.

Re: Equinox.space

#69
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Lots of great projects. How can I experience TRACK in VR? I opened the site in my Quest 3 browser but it says webvr not supported.

Re: Equinox.space

#70
post #7
post #6

I am very much impressed by this project. The smoothly rendering on the browser, stunning graphics and captivating music create an immersive journey. And I always love to discover some Easter eggs. Bravo!

Thanks hackton. Really appreciate it! While creating Equinox, it frequently felt like we were working on tiny details that hardly anyone would notice. But ultimately I believe that immersion largely relies on the accumulation of all these small additions.

The sarcastic remarks from the computer were definitely great.
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