Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
I’m really impressed by the visual and audio design, and the graphics and audio implementation too. It’s great that it loads quickly - far too many online 3D games are stuck behind lengthy loading screens. How big was the team and how long did it take to make it?
Equinox.space
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Re: Equinox.space
#62Earlier quoted context omitted.
What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad
In a plane you pull back on the joystick to go up.
Joystick sure, but the last joystick I had was a 15 pin DIN
Re: Equinox.space
#63I'm sure it's not the fault of the game, but this straight-up crashed my machine after about a minute of play. Screen froze, everything went unresponsive for a couple seconds, then I got about half a second of a pure magenta screen, and my machine rebooted. M1 Pro Macbook Pro, Sonoma 14.4.1, Firefox 125.0.1.
> then I got about half a second of a pure magenta screen That's an Apple hardware classic. Sorry to report that your GPU might be shot. (Hopefully it was just a one-time fault, though.)
Re: Equinox.space
#64Re: Equinox.space
#65Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Excellent work, works great on mobile, which is rare for a web game
Re: Equinox.space
#66This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
Re: Equinox.space
#67Earlier quoted context omitted.
Thank you! Yes, making it available on mobile devices was one of our priorities from the start (even though the desktop experience remains the best one). Phones do tend to heat up when rendering complex WebGL applications.
Looks amazing but unfortunately I couldn’t get sound to work on my iPhone. Tried toggling sound off and on and still no go :(
Re: Equinox.space
#68Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Someone should start a space ride hailing service. I bet the pod was yellow.
Re: Equinox.space
#69Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#70I am very much impressed by this project. The smoothly rendering on the browser, stunning graphics and captivating music create an immersive journey. And I always love to discover some Easter eggs. Bravo!
Thanks hackton. Really appreciate it! While creating Equinox, it frequently felt like we were working on tiny details that hardly anyone would notice. But ultimately I believe that immersion largely relies on the accumulation of all these small additions.