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Equinox.space

equinox.space

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Re: Equinox.space

#111
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Hey :) I see you guys everywhere nowadays. Congrats, and happy to see you keep on doing amazing things!

Re: Equinox.space

#114
post #37
post #11

Earlier quoted context omitted.

The only thing I'm seeing is a spinning globe on FF for Android. Smooth, but I guess I'm missing something...

Thanks for the bug report. We'll have to figure out what could be causing this issue.

To be precise, Mull browser (a Firefox fork).

Re: Equinox.space

#115
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

To look down IRL, I move my head forward. Makes sense to me.

Re: Equinox.space

#116
post #87

Earlier quoted context omitted.

i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.

Yeah it's not an age thing. My wife does the inverted thing whereas I do the correct way and we're basically the same age.

> do the correct way

Careful, with that attitude you might not have a wife for long.

Re: Equinox.space

#117
post #39
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Excellent! I had originally planned to give it a quick glance, but I was so captivated, I had to see it through the end. For those aspiring to become creative developers, could you share any tips on which areas they should focus on?

For me babylonjs was a bit of a leap forward. Great engine + tooling. Nice documentation with tons of examples for how to do things. Besides that, experiment lots and lots! Be very curious. And don't be afraid of 3D math.

Re: Equinox.space

#118
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

On Linux/Chrome mouse look keeps snapping back. It's really frustrating and makes it unplayable for me

Re: Equinox.space

#119
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Love the project. How long did it take for you to conceive and launch? What tools or platforms would you recommend to use for anyone interested in a similar project? Thanks

Re: Equinox.space

#120

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

I think you're thinking of Among Us. https://en.wikipedia.org/wiki/Among_Us

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