Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Equinox.space
111–120 of 464 posts
Re: Equinox.space
#112Re: Equinox.space
#113On iOS, I rotated to landscape and then portrait and it became permanently zoomed in. (even when I rotated back to landscape)
Re: Equinox.space
#114Re: Equinox.space
#115Earlier quoted context omitted.
What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad
Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…
Re: Equinox.space
#116Earlier quoted context omitted.
i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.
Yeah it's not an age thing. My wife does the inverted thing whereas I do the correct way and we're basically the same age.
Careful, with that attitude you might not have a wife for long.
Re: Equinox.space
#117Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Excellent! I had originally planned to give it a quick glance, but I was so captivated, I had to see it through the end. For those aspiring to become creative developers, could you share any tips on which areas they should focus on?
Re: Equinox.space
#118Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#119Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#120Earlier quoted context omitted.
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
I think you're thinking of Among Us. https://en.wikipedia.org/wiki/Among_Us