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Equinox.space

equinox.space

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Re: Equinox.space

#121
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Thank you for building it. Did you guys use Unity? The startup time is very low.

Re: Equinox.space

#122

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

FTL: Faster Than Light is sort of similar to your premise but the style is very different - it's a roguelike RTS.

https://subsetgames.com/ftl.html

> In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions.

> What will you do if a heavy missile barrage shuts down your shields?

> - Reroute all power to the engines in an attempt to escape?

> - Power up additional weapons to blow your enemy out of the sky?

> - Or take the fight to them with a boarding party?

Re: Equinox.space

#123
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

On Linux/Chrome mouse look keeps snapping back. It's really frustrating and makes it unplayable for me

I'm also on Linux Chrome but not experiencing that.

Re: Equinox.space

#124
post #56

Earlier quoted context omitted.

> then I got about half a second of a pure magenta screen That's an Apple hardware classic. Sorry to report that your GPU might be shot. (Hopefully it was just a one-time fault, though.)

It would be a shame, just a tragedy, if this machine suffered catastrophic hardware failure with 3 months left on my AppleCare contract :)

Oh no! How will you ever recover? /s

Re: Equinox.space

#125
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Someone else mentioned babylon.js in this thread. Did you evaluate that and choose three.js over it?

Re: Equinox.space

#126

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

I have pages of notes for a game like this that I've been thinking about since university, largely inspired by Battlestar Galactica and The Expanse. This game reminded me of it too, maybe I'll get to it one day.

Re: Equinox.space

#127

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Are you thinking of SpaceTeam? We had a ton of fun with this game at a previous job.

https://play.google.com/store/apps/details?id=com.sleepingbe...

Re: Equinox.space

#130

I never play games but this was actually fun. Are there PC games that have a similar concept that can run on not a very powerful laptop?

Stanley Parable / Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist are two (from the same devs) that stand out in recent memory. Myst (and Riven and there are like six total ending with a fully 3d Obduction) are cult classics and already referenced.
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