Apple Vision Nope: Why I returned mine
111–120 of 213 posts
Re: Apple Vision Nope: Why I returned mine
#112Re: Apple Vision Nope: Why I returned mine
#113This is not a regular product. It's a prototype. The goal is not to sell a lot of units nor compete with existing VR sets. They probably want: - Get feedback - See how the end consumer use it - See what programmers can built In other words, it's the Apple version of a MVP. Minimal Viable Product
Re: Apple Vision Nope: Why I returned mine
#114Why on Earth can people return these for non-fault reasons?! It's the other customers who bear the cost to cover this - like indecisive ditzy clothes shoppers who order huge numbers of items knowing they'll return 90% of them.
"Even for a technological tour de force, 5K is a lot of dough. If I used it, and loved it, I’d keep it. But for discomfort, actual eye pain, looking through a periscope, and the inevitable resulting gathering-dust-in-a-corner? I’m not insane. It has to go back. I’m an early adopter, but not a throw-away-5-kilodollars early adopter."
Not all problems become evident in a carefully-curated demo at a well-lit store, either.
Re: Apple Vision Nope: Why I returned mine
#115"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…
This will become more of an advantage for Apple as the platform matures because it’ll allow for (for example) automatic adaptations of existing apps for different device form factors, which Meta will not be as well positioned to match with their Android fork, unless they seriously ramp up platform development efforts and significantly diverge from mainline Android.
Re: Apple Vision Nope: Why I returned mine
#116The fact that Apple is still using a difference of 256GB storage to jump the price $200 is really funny to me. This is already a wildly premium device, but they just can't resist trying to scrape a little bit more.
Their storage markups only get more obscene with retail SSD prices continuing to crash. $800 to upgrade from 256GB to 2TB? A fast 2TB NVMe drive can be had for ~$130.
When was the last time you checked this? SDD prices have skyrocketed back up in the past ~3-5 months as Samsung and SK have reduced production to halt losses. Prices are now back to where they were ~12 months ago. At least in Europe.
Re: Apple Vision Nope: Why I returned mine
#117>The external cameras kind of suck. It’s a compromise. There are limits imposed by physics. The other criticisms aren't unsurprising, but I'm curious what he means by this. The cameras on my Samsung phone are very tiny and still very high res. I'd expect that to be one of the last problems on an Apple device.
Re: Apple Vision Nope: Why I returned mine
#118Apple might not be the worst, but do companies ever consider the long term negative consequences their business strategies? E.g. I'm never signing up to a social media platform ever again, strictly as a result of Facebooks and Twitters behavior. Knowing how much I struggle to limit the usage of my smart phone, why would I ever get yet another device that will remove me further from the real world?
Re: Apple Vision Nope: Why I returned mine
#119Earlier quoted context omitted.
With thin laptops you can maybe justify that as a necessary compromise for the form factor, but there's no good reason the Mac Studio shouldn't have a hatch on the bottom with two or three M.2 2280 slots inside. You can put your own PCIe SSDs in the Mac Pro, but that's so wildly marked up compared to an equivalently specced Mac Studio that it probably cancels out any savings.
>there's no good reason There is: Not wanting to support end-user modified products. Apple is never shorthanded on white knights, but more generally I can see why companies might opt to lock out customer modifications under practical pretexts.
Hell, I'm sure they could make it a tool-less operation if they wanted to.
Re: Apple Vision Nope: Why I returned mine
#120They want to get feedback from early adopters and developers to iterate on their software and marketplace, while they continue to drive down weight and cost and refine the hardware side of the device. The expectations for devices right now is pretty high given the decades of development we're accustomed to, but as an early adopter of the first iPhone itself, I remember how limited it was.
If the iPhone v1 was released in the environment we have tooday, it'd be lambasted as being limited. No app store, no app switching, no notification center, etc. It took time and work with developers and users in the real world to start fleshing out the product. Same thing will happen with the Apple Vision.
I can appreciate people reviewing the product and saying it's not for them, it's too heavy, it's not ready for mainstream use - but to me, they simply miss the point. It's a showcase device, only geared to those with money to burn, who are early adopters or developers. It shows a ton of promise, but it will be a generation or two before they fill in the product category under the "Pro" designation, and have an Apple Vision Air, Apple Vision, and Apple Vision Pro, with specs that appeal to broad audiences. It's coming, and their strategy to get the device in the hands of users and get feedback and folks developing on it, is a good one.