Earlier quoted context omitted.
People always make the mistake, year after year, product after product, of doing simple paper comparisons of features and drawing similarity conclusions between different products. They miss that implementation and ecosystem are things that you don’t see on paper. The Quest 3 offers many of the same technical points on paper, but it’s also not capable of many of the things the Vision Pro can deliver. Whether that’s m…
People saying the Quest 3 and the Vision Pro both support AR reminds me of the feature comparison checklists back in the day between iPhones and Windows Mobile. Yeah, they both have a "browser." They both have "apps." Turns out there's a difference.
The Vision Pro is nothing like this, in hardware it is a noticeable improvement to what already exists (but not that big compared to the latest gear in the premium segment) and the software is largely a copy of what already exists with no clear use case. You could say the eye/hand tracking is the killer feature but it has to been seen how reliable it actually is in practice and it doesn't enable any particular application. In fact, it seems obvious that for many things done in VR people will quickly need to associate some controller. All that at 3 times (at least) the price of the closest competitors.
The iPhone worked not because it was a magical innovation, but because it was the recipe that had all the right ingredients in the good proportions following the right cooking process; at a palatable price. Pretending otherwise is history bending.
But you can always wish and dream, I'll give you that much.