I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.
Mindustry: Open-source automation tower defense game
51–60 of 118 posts
Re: Mindustry: Open-source automation tower defense game
#52I would love to see a video of the game, perhaps that would be a good idea for the home page.
YouTube has thousands of Mindustry gameplay videos.
So a short official clip would make a nice amendment to the homepage.
Re: Mindustry: Open-source automation tower defense game
#53I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.
Re: Mindustry: Open-source automation tower defense game
#54Re: Mindustry: Open-source automation tower defense game
#55Slightly off topic, but does anyone have any resources / tips on how to build your own tower defense game with multiplayer? Been deving for a very long time, but game dev feels like a completely different beast.
I feel like mindustry is a great example of just trying something. If you were to ask this question in a game dev forum, people probably wouldn't recommend you to look at Java and yet mindustry uses Java and made it work. I guess something along the lines of JavaScript with Websockets would also work really well and you wouldn't have to worry about building for different platforms. Research some options for JS game e…
Re: Mindustry: Open-source automation tower defense game
#56Plenty of previous discussion at https://news.ycombinator.com/item?id=32422522 (Mindustry – Open-Source Game, 135 comments) Great game, though a bit addictive.
Thanks for the warning, I suppose it is - and that's why I stick to my guns and won't play it. Since playing Age of Empires II online around 2000 took such a heavy toll on my study habits to achieve a 2000+ rating at the time, my mantra goes by the saying: "An ounce of prevention is worth a pound of cure". ;)
Re: Mindustry: Open-source automation tower defense game
#57Mindustry is such a great game. I sunk tons of hours in both campaigns with a friend of mine. For those who come from a Factorio background, Mindustry has less automation and more combat. Also a Mindustry map does not take 50 hours to complete; rather it will take a few hours and may sometimes take several tries as some maps can be fairly hard. Space is limited as compared to Factorio, so space-efficient designs do m…
Re: Mindustry: Open-source automation tower defense game
#58Re: Mindustry: Open-source automation tower defense game
#59Re: Mindustry: Open-source automation tower defense game
#60If someone has played both this and Factorio, could you possibly compare the 2 games? Thank you!
After a combined 1000 hours between the two, I find Factorio easier and much more satisfying. Factorio's base building is very explicit, while Mindustry's is very limiting. The main reason for me saying this is that in Mindustry all production buildings output their goods in all directions which makes it really annoying to design efficient layouts. It's also harder to play co-op in Mindustry because the maps are so s…
I find Mindustry layouts a lot less tedious compared to inserters everywhere and I greatly prefer the Mindustry conveyor flow controls.
I do wish Mindustry added another transportation layer where physical transport between sectors was required rather than generic space launches. It would give a much more cohesive feeling to the various levels.