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Mindustry: Open-source automation tower defense game

mindustrygame.github.io

1–10 of 118 posts

Re: Mindustry: Open-source automation tower defense game

#4
post #2

Does it make sense to publish Deb packages for this game? Also this commit: https://github.com/Anuken/Mindustry/commit/5548e727501793479...

While I agree that commit message could benefit from punctuation for readability, the change diff itself seems quite reasonable.

Re: Mindustry: Open-source automation tower defense game

#5
I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses.

But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.

Re: Mindustry: Open-source automation tower defense game

#6
post #5

I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.

It’s because it’s sold on Steam mostly for the features that directly integrate with Steam (like joining friend’s games). If you don’t care about that, the game is free :)

Re: Mindustry: Open-source automation tower defense game

#7
post #3

Mindustry is fantastic. Played the Erekir campaign twice. I didn’t like the Serpulo campaign. It’s almost like two different games. Erekir is automation plus RTS. Serpulo is automation plus tower defense.

I think it’s nice that you can do both. There’s also ways you can turn Serpulo into RTS if you gather enough guys :)

Re: Mindustry: Open-source automation tower defense game

#10

If someone has played both this and Factorio, could you possibly compare the 2 games? Thank you!

In mindustry you build smaller factories, mostly to power turrets/build units to attack an AI. Focus is on tower defense. Logistics is cute but minimalistic. Each level takes 30-60 min on a casual play though.

Factorio is much more in depth on logistics and is a single "level". Takes 30-60 hours on a casual first playthrough.

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