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Mindustry: Open-source automation tower defense game

mindustrygame.github.io

51–60 of 118 posts

Re: Mindustry: Open-source automation tower defense game

#51
post #5

I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.

That is actually fair idea. I am going to try it with an Android app - paid in G Play Store, free in FDroid.

Re: Mindustry: Open-source automation tower defense game

#52
post #30
post #13

I would love to see a video of the game, perhaps that would be a good idea for the home page.

YouTube has thousands of Mindustry gameplay videos.

I for one would rather not have to click through heaps of grimace-faced thumbnails, "heeeyyy guuuys" and the other .. idiosyncrasies of the content-creator industrial complex just to get a frickin' glimpse of the gameplay.

So a short official clip would make a nice amendment to the homepage.

Re: Mindustry: Open-source automation tower defense game

#53
post #5

I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.

It might have been free on Play Store a few years ago when I tried it, maybe just very cheap. I was looking for a fun game on my Amazon tablet after installing Play Store, and Mindustry delivered.

Re: Mindustry: Open-source automation tower defense game

#55

Slightly off topic, but does anyone have any resources / tips on how to build your own tower defense game with multiplayer? Been deving for a very long time, but game dev feels like a completely different beast.

I feel like mindustry is a great example of just trying something. If you were to ask this question in a game dev forum, people probably wouldn't recommend you to look at Java and yet mindustry uses Java and made it work. I guess something along the lines of JavaScript with Websockets would also work really well and you wouldn't have to worry about building for different platforms. Research some options for JS game e…

And mindustry does it really well in Java. The game doesn't use much cpu, even on large maps and runs on windows, mac (including apple silicon). Graphics looks good too

Re: Mindustry: Open-source automation tower defense game

#56
post #19

Plenty of previous discussion at https://news.ycombinator.com/item?id=32422522 (Mindustry – Open-Source Game, 135 comments) Great game, though a bit addictive.

Thanks for the warning, I suppose it is - and that's why I stick to my guns and won't play it. Since playing Age of Empires II online around 2000 took such a heavy toll on my study habits to achieve a 2000+ rating at the time, my mantra goes by the saying: "An ounce of prevention is worth a pound of cure". ;)

It’s funny how saying a game is addictive makes many people want to try it, but people like you and me take it as a warning. For me it’s because I succumb to addictions more easily than most.

Re: Mindustry: Open-source automation tower defense game

#57

Mindustry is such a great game. I sunk tons of hours in both campaigns with a friend of mine. For those who come from a Factorio background, Mindustry has less automation and more combat. Also a Mindustry map does not take 50 hours to complete; rather it will take a few hours and may sometimes take several tries as some maps can be fairly hard. Space is limited as compared to Factorio, so space-efficient designs do m…

It makes you optimize for different things which is why I prefer it to Factorio even if the tech and crafting tree is less developed.

Re: Mindustry: Open-source automation tower defense game

#60

If someone has played both this and Factorio, could you possibly compare the 2 games? Thank you!

After a combined 1000 hours between the two, I find Factorio easier and much more satisfying. Factorio's base building is very explicit, while Mindustry's is very limiting. The main reason for me saying this is that in Mindustry all production buildings output their goods in all directions which makes it really annoying to design efficient layouts. It's also harder to play co-op in Mindustry because the maps are so s…

Mindustry encourages compact designs due to limited space in levels where factorio has infinite space that encourages sprawling designs. In that context, the all-side output is critical for Mindustry's compact layouts.

I find Mindustry layouts a lot less tedious compared to inserters everywhere and I greatly prefer the Mindustry conveyor flow controls.

I do wish Mindustry added another transportation layer where physical transport between sectors was required rather than generic space launches. It would give a much more cohesive feeling to the various levels.

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