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The Sound Proof Booths of Silence

dota2.com

131–140 of 203 posts

Re: The Sound Proof Booths of Silence

#131

Earlier quoted context omitted.

League of Legends (a similar game) does this -- no booths, only noise-cancelling headphones, for its large tournaments. There have been several major tournaments where the players have complained afterwards that they could not hear anything during big late-game fights due to crowd noise (since the crowd is also super excited at the big fight). Players need to be able to hear not just the game audio but also communica…

My understanding is LoL productions are still trying to make it look like you are watching actual athletes do a sport. If you lock the away in booths it puts too much of a distance between the audience and the players. OTOH crowd noise giving away what's going on in the game has been a problem since their broadcasts start. It doesn't ruin the game but it's definitely a factor.

One solution could be to standardize the "esport booth", so it becomes more like a squash court for example

Re: The Sound Proof Booths of Silence

#132
In Age of Empires tournaments, they simply put the players in a different room from the casters/audience, with live streaming cameras. Maybe because live audiences are relatively rare in these tournaments, there's less of a demand for players to be physically in the same room as the audience?

Re: The Sound Proof Booths of Silence

#133
post #12
post #4

It was definitely an interesting article but the first sentence of the article proper really grabbed me. The weird thing to me about the world is you can have an event that literally millions of people watch around the world, and if you had asked me “what’s the International” five minutes ago I wouldn’t have had any idea, and I’m a very online person! I play video games, even, and at one point played DOTA2! The inter…

TI is a bit notorious because it's prize pool is massive compared to other esports. Winning TI puts someone's prize earnings past lifetime earnings of most other top player's career prize earnings in other games https://liquipedia.net/dota2/The_International#Tournaments https://liquipedia.net/dota2/Portal:Statistics/Player_earnin... https://liquipedia.net/starcraft2/Winnings https://liquipedia.net/starcraft/Portal:St…

Fascinating. This isn't a space I follow, but the data is eye-opening. To contextualize it for myself a bit more, I checked out annual earnings [1] instead of lifetime and compared it to the overall global list [2] of athletes across all sports.

One interesting takeaway is that it looks like eSports are still a couple orders of magnitude away from breaking into that rarefied air — the top eSports athletes earned ~$1.8M over the last year, while the cutoff to make it in the list of top 50 global highest-earning athletes is ~$45M. It wouldn't surprise me to see eSports start making it up there over the next couple decades, though.

The second interesting takeaway is that, for many athletes in the global top 50, their off-the-field earnings are a big part of their total. By contrast, endorsement deals for eSports athletes don't seem like much of a thing nowadays, other than the occasional team-up for a gaming mouse/keyboard. This seems like it'd be a growth area for eSports over the next couple decades, too.

TL;DR: I wish there were some way to buy some ETFs or stake some athletes in the eSports space. It seems like it has a lot of growth ahead of it still.

[1]: https://www.esportsearnings.com/players/highest-earnings-las...

[2]: https://www.forbes.com/lists/athletes/

Re: The Sound Proof Booths of Silence

#134
post #85

Earlier quoted context omitted.

Mobile games are not real games.

I assume this is being downvoted because arguments like this are usually either no-true-scotsmanning or borne out of elitism. However, what is true is that "video games" are so variegated as a medium that it's probably worth splitting it up into multiple mediums, in the same way that television, short film, and feature film are all considered different mediums despite being largely the same in many ways. If The Godfa…

It's not that candy crush and other casual games aren't real games. It's that the modern versions currently in the app stores aren't games. Original versions of candy crush, angry birds, etc. have been removed. What is available now are time-gated gem stores. Maybe 1% of titles aren't reskinned clones that can be played more than 5 minutes straight.

Re: The Sound Proof Booths of Silence

#135
post #106

Valve seems like such a blank check company, able to jump onto projects and apply so much effort to things thanks to their resources Would love to see more about what they’re doing and how they’re organized recently (an updated employee handbook?)

My understanding is that they're still privately owned and pretty free, culturally, right? Yeah, I wish they'd make a few blog posts about how they run projects. Would love to see how the Deck, Index, GeForce Now support, etc. all came to be.

They're that rare tech company from the 90s/2000s that I still adore today.

Re: The Sound Proof Booths of Silence

#136

I was served the Dutch translation, and I must say I am impressed with the state of the art of this machine translation. While this still feels mechanically translated English, and accents are missing, it was very readable. I am used to having to translate each individual word to English and swap some verbs to end up with something readable -- with the regular paragraph of total gibberish in between. This reads like…

Valve uses human translators, not ML. So unless you're talking about your browser's auto-translation feature, you are, in fact, reading human-produced text.

Re: The Sound Proof Booths of Silence

#137
post #56

Earlier quoted context omitted.

> The International was heavily advertised on Steam products. Which is the biggest gaming store. The biggest gaming store is almost certainly the Android Google Play Store's gaming section. It also wouldn't surprise me if the nintendo eShop is larger than the steam store, but at the very least I'm very confident in Google Play and iOS app stores being larger than steam for games. I think the majority of gamers have n…

That's the point, if you don't know about any esport, why would you know about this one? If you do know about esports then you know about The International. But let's also say that The International was on ESPN, and other "sports" TV channels.

I watched Overwatch tourneys on Twitch for a bit. And I played a little bit of League of Legends so MOBAs aren't entirely foreign to me.

Didn't know about The International - I had to go look it up.

The world is stranger than you might believe.

Re: The Sound Proof Booths of Silence

#138

Aging myself here... I played a ton of DOTA on the WarCraft3 engine... probably when I should have been studying for engineering finals. What amazed me about the game, and probably why it is so addictively fun to play is you always have two competing things gripping for your attention. On one hand, resource farming _demands_ incredible attention to detail (obtaining the last shot on creeps for a kill, ergo a gold rew…

They've added turbo mode recently which keeps most games between 15 and 30 minutes!

Re: The Sound Proof Booths of Silence

#139
post #122
post #119

Earlier quoted context omitted.

Argon is more dense and inert.

But wouldn't density make things worse? Helium can be used for noise attenuation like this because it's light, so you get worse acoustic impedance matching between the panels and the gas. Argon is denser than air.

Helium would leak out fairly rapidly, no?

I can see the benefit of impedance mismatching but i truly think that for an application like this it cannot be worth the effort until you add in the "marketing" intangibles.

Why not fill the panels with water? gloinggg

edit: IIRC argon filled double pane windows are a thing partly because the argon doesn't absorb moisture like air does; so there's less chance of condensation happening in between the panes. So perhaps they just bought double pane panel that were commercially available and ran with the sales brochure from that to fill out a press release.

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