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The Sound Proof Booths of Silence

dota2.com

71–80 of 203 posts

Re: The Sound Proof Booths of Silence

#72
post #4

It was definitely an interesting article but the first sentence of the article proper really grabbed me. The weird thing to me about the world is you can have an event that literally millions of people watch around the world, and if you had asked me “what’s the International” five minutes ago I wouldn’t have had any idea, and I’m a very online person! I play video games, even, and at one point played DOTA2! The inter…

> where when people meet in person they have nothing to talk about.

Not true IMO. My friends are all nerds with widely varied interests, there is no one single interest that we all share. Only one of us is into model trains, for example, but he still talks about it and we still listen and ask questions.

(For reference, we're late 80s/early 90s millennials.)

Re: The Sound Proof Booths of Silence

#73
post #4

It was definitely an interesting article but the first sentence of the article proper really grabbed me. The weird thing to me about the world is you can have an event that literally millions of people watch around the world, and if you had asked me “what’s the International” five minutes ago I wouldn’t have had any idea, and I’m a very online person! I play video games, even, and at one point played DOTA2! The inter…

That's strange, The International is a very well known esport event, the biggest in it's hayday, it's certainly dropped off, but at one point there wasn't a way to open Steam without seeing details about the International. While I agree with your premise, The International was heavily advertised on Steam products. Which is the biggest gaming store. Outside of that, there was minimal but anyone who watched esports saw…

Never heard of it and I stare at the steam store frontpage more than anyone should. There's a thing called personalization and apparently your dataset triggers the "show The International content" and mine does not. The days of broadcast are gone and whatever you may think is shared media experience is most likely not.

Re: The Sound Proof Booths of Silence

#74
post #21

Earlier quoted context omitted.

Thing is, millions aren't what they used to be! with world population at just over 8 billion, the viewership of 2 million makes it pretty obscure. World cup final had 1.5 Bil viewers apparently (TIL).

Well, can't really compare a fairly complex computer game where you need to actively play in order to even understand the stream with a.. checks Wikipedia.. 2000 year old game with simple enough rules that you can watch without any knowledge. Football also has the advantage of a fixed rule set. I've played over 4000 hours of dota in my life but none in the last 12 months. I've tried watching it on twitch and the map…

I'd read that article about association football again if I was you. 1) just because kicking a ball is 2000 years old doesn't mean soccer is and 2) offside and backpasses have both changed in my short lifetime, completely changing how the game is played.

Re: The Sound Proof Booths of Silence

#75
post #20

Could you delay the large screens, commentaries, and live broadcast by 3-5 seconds (or more) such that any information gained from leaked noise would have minimal impact to the players? This would make ANS headphones viable

No, as another comment said this doesn't work in Dota 2, sometimes it can take 15-30 seconds of gathering before you trigger an action. And if you know X hero is in the fog of war you can easily gain an advantage. Or if you know X hero is jungling or stacking creeps or what not. There is just too much information you can gather from being able to see the enemy.

Re: The Sound Proof Booths of Silence

#76
I was served the Dutch translation, and I must say I am impressed with the state of the art of this machine translation. While this still feels mechanically translated English, and accents are missing, it was very readable. I am used to having to translate each individual word to English and swap some verbs to end up with something readable -- with the regular paragraph of total gibberish in between. This reads like at least a high school student's homework.

Re: The Sound Proof Booths of Silence

#77
post #54
post #49

Earlier quoted context omitted.

Not for people who’ve never played MOBAs.

The term predates moba, it's early RTS, early MMO stuff, around late '90s, early 2000s.

MOBAs are from the 90s. But yes the terms are from RTS games (MOBAs started as custom maps to starcraft)

Aeon of Strife being the first one from 1998.

Re: The Sound Proof Booths of Silence

#78
post #56

Earlier quoted context omitted.

That's strange, The International is a very well known esport event, the biggest in it's hayday, it's certainly dropped off, but at one point there wasn't a way to open Steam without seeing details about the International. While I agree with your premise, The International was heavily advertised on Steam products. Which is the biggest gaming store. Outside of that, there was minimal but anyone who watched esports saw…

> The International was heavily advertised on Steam products. Which is the biggest gaming store. The biggest gaming store is almost certainly the Android Google Play Store's gaming section. It also wouldn't surprise me if the nintendo eShop is larger than the steam store, but at the very least I'm very confident in Google Play and iOS app stores being larger than steam for games. I think the majority of gamers have n…

No self respecting gamer calls mobile apps true games. No one who gets excited about video game development wants to work on candy crush v400

Re: The Sound Proof Booths of Silence

#80
I wonder if they have looked into air curtains. Commercial installations are at a point where you have this silent, completely invisible sheet of fast-moving air that provides some degree of noise isolation as well - maybe four walls of these + a floating ceiling is enough when coupled with the noise-cancelling headphones.
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