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The Sound Proof Booths of Silence

dota2.com

31–40 of 203 posts

Re: The Sound Proof Booths of Silence

#31
post #4

It was definitely an interesting article but the first sentence of the article proper really grabbed me. The weird thing to me about the world is you can have an event that literally millions of people watch around the world, and if you had asked me “what’s the International” five minutes ago I wouldn’t have had any idea, and I’m a very online person! I play video games, even, and at one point played DOTA2! The inter…

Also, world got a lot bigger (more people) and smaller (a lot of news instant and online) at the same time.

Re: The Sound Proof Booths of Silence

#32
post #20

Could you delay the large screens, commentaries, and live broadcast by 3-5 seconds (or more) such that any information gained from leaked noise would have minimal impact to the players? This would make ANS headphones viable

5sec would be way too low for anything meaningful. One of the more pronounced cases, where the audience reacts, is 'smoke' which makes the players invisible until they are close to opponent player (or tower), used in a way to initiated a gank. The 'smoke' last 45seconds. Killing a big NPC (Roshan) is another example as it takes time (and usually more than a single player) to down it. Other cases: buying a rapier - very high damaging and expensive item but it does drop on death - so it's a warning sound, that may take minutes between a conflict and used.

Sound proofing however still doesn't solve the issue as it doesn't deal with the vibrations in the venue. Pro players have commented that if they start feeling vibrations while 'farming' alone, they become more cautious - asking a support player to cover the gank or move to a safer area.

Re: The Sound Proof Booths of Silence

#33
post #27

I don’t really get esports or regular sports for that matter, but this seems like overkill? How much of an advantage could they really get from someone yelling at them in the audience? With a decent audience they are rarely going to hear anything other than a din anyway. Doesn’t seem like much more of an advantage than people yelling things at baseball players? Seems like it could just be part of the calculation of t…

The noise is a common giveaway in pro League of Legends despite similar efforts.

Usually when a player is walking up to a hidden enemy the crowd changes in a noticeable way, even on the stream. It's not an individual shout so much as the overall noise.

Re: The Sound Proof Booths of Silence

#34
post #33
post #27

I don’t really get esports or regular sports for that matter, but this seems like overkill? How much of an advantage could they really get from someone yelling at them in the audience? With a decent audience they are rarely going to hear anything other than a din anyway. Doesn’t seem like much more of an advantage than people yelling things at baseball players? Seems like it could just be part of the calculation of t…

The noise is a common giveaway in pro League of Legends despite similar efforts. Usually when a player is walking up to a hidden enemy the crowd changes in a noticeable way, even on the stream. It's not an individual shout so much as the overall noise.

And what I am saying is why is this a bad thing. Just make it part of the competition, seems way more fun.

Re: The Sound Proof Booths of Silence

#36
post #32
post #20

Could you delay the large screens, commentaries, and live broadcast by 3-5 seconds (or more) such that any information gained from leaked noise would have minimal impact to the players? This would make ANS headphones viable

5sec would be way too low for anything meaningful. One of the more pronounced cases, where the audience reacts, is 'smoke' which makes the players invisible until they are close to opponent player (or tower), used in a way to initiated a gank. The 'smoke' last 45seconds. Killing a big NPC (Roshan) is another example as it takes time (and usually more than a single player) to down it. Other cases: buying a rapier - ve…

translation: gank = ambush, farming = collecting resources without engaging against the enemy team

Re: The Sound Proof Booths of Silence

#37
post #4

It was definitely an interesting article but the first sentence of the article proper really grabbed me. The weird thing to me about the world is you can have an event that literally millions of people watch around the world, and if you had asked me “what’s the International” five minutes ago I wouldn’t have had any idea, and I’m a very online person! I play video games, even, and at one point played DOTA2! The inter…

That's strange, The International is a very well known esport event, the biggest in it's hayday, it's certainly dropped off, but at one point there wasn't a way to open Steam without seeing details about the International.

While I agree with your premise, The International was heavily advertised on Steam products. Which is the biggest gaming store. Outside of that, there was minimal but anyone who watched esports saw TI stuff, it was always #1 on twitch during its week playoffs/tournament day.

Re: The Sound Proof Booths of Silence

#38
post #36
post #32

Earlier quoted context omitted.

5sec would be way too low for anything meaningful. One of the more pronounced cases, where the audience reacts, is 'smoke' which makes the players invisible until they are close to opponent player (or tower), used in a way to initiated a gank. The 'smoke' last 45seconds. Killing a big NPC (Roshan) is another example as it takes time (and usually more than a single player) to down it. Other cases: buying a rapier - ve…

translation: gank = ambush, farming = collecting resources without engaging against the enemy team

I'd have considered 'gank' a fairly known/used term.

Re: The Sound Proof Booths of Silence

#39
post #34
post #33

Earlier quoted context omitted.

The noise is a common giveaway in pro League of Legends despite similar efforts. Usually when a player is walking up to a hidden enemy the crowd changes in a noticeable way, even on the stream. It's not an individual shout so much as the overall noise.

And what I am saying is why is this a bad thing. Just make it part of the competition, seems way more fun.

My thought as to why that isn't good is because the game you play to get to the International (often online and in smaller venues) is a different game than the one you would play in the finals. As a viewer, I think they should be playing a higher stakes version of the game I can play, not one with different rules because of the crowd. Either way, I don't care so much, but I fall on the side of the sound proofing being good.

Re: The Sound Proof Booths of Silence

#40
I guess the allure of physical events is twofold, to feel a connection with other fans and to feel a connection with the players. I wonder if this diminishes the latter. Maybe put the players somewhere else entirely and stream it in the form of these stage holograms.
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