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The Sound Proof Booths of Silence

dota2.com

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Re: The Sound Proof Booths of Silence

#81
post #56

Earlier quoted context omitted.

> The International was heavily advertised on Steam products. Which is the biggest gaming store. The biggest gaming store is almost certainly the Android Google Play Store's gaming section. It also wouldn't surprise me if the nintendo eShop is larger than the steam store, but at the very least I'm very confident in Google Play and iOS app stores being larger than steam for games. I think the majority of gamers have n…

No self respecting gamer calls mobile apps true games. No one who gets excited about video game development wants to work on candy crush v400

You might think that, but the “not self respecting” mobile and console gamers out there outnumber you 3:1.

Some of the most popular games have been PUBG, Fortnite, Rainbow Six, Roblox… I don’t play on mobile myself but you can’t deny this new reality.

Re: The Sound Proof Booths of Silence

#82
post #9

This is a great article and I understand the need for the booths, but to me personally, they look horrible. It looks as if the players are sitting in a kiosk. Surely it would make for a much more enveloping experience for the spectators if the players were in an open space.

League of Legends (a similar game) does this -- no booths, only noise-cancelling headphones, for its large tournaments. There have been several major tournaments where the players have complained afterwards that they could not hear anything during big late-game fights due to crowd noise (since the crowd is also super excited at the big fight). Players need to be able to hear not just the game audio but also communication from their teammates and, despite noise-cancelling headphones, the crowd just drowned everything out. I'm honestly not sure why League of Legends hasn't moved to booths like Dota uses.

I'm not sure if you've ever watched one of these tournaments, but they get super noisy, and noise-cancelling all of that is not an easy problem (as the article says).

Re: The Sound Proof Booths of Silence

#83
post #14

Unfortunately, they serve a machine translated version of the blog text. Well, I don't even know. The language is technically correct I guess, but completely without life and using expressions that one would use in english. That's not bad for an automatic translation.

You sure about the machine part? While a surprise, it was one of the better localizations i have experienced in the world wide web.

In the Japanese translation it was extremely obvious and I had to switch to English. The tone is completely off

Re: The Sound Proof Booths of Silence

#84

Earlier quoted context omitted.

That's strange, The International is a very well known esport event, the biggest in it's hayday, it's certainly dropped off, but at one point there wasn't a way to open Steam without seeing details about the International. While I agree with your premise, The International was heavily advertised on Steam products. Which is the biggest gaming store. Outside of that, there was minimal but anyone who watched esports saw…

I played World of Warcraft I and II on an IPX network, but I stopped gaming around when Quake 2 died out in favor of CS. I have steam installed on my MacBook. I used Twitch a lot in 2020 and 2021; less so these days. I spend way too much time on HN; I'm not ill informed about other things. Probably saw an ad for it sometime in the past but I can't say I remembered its name or anything. The attention economy is real.…

I'm guessing that was muscle memory sneaking a 'World of' in there. ;)

Re: The Sound Proof Booths of Silence

#85
post #56

Earlier quoted context omitted.

> The International was heavily advertised on Steam products. Which is the biggest gaming store. The biggest gaming store is almost certainly the Android Google Play Store's gaming section. It also wouldn't surprise me if the nintendo eShop is larger than the steam store, but at the very least I'm very confident in Google Play and iOS app stores being larger than steam for games. I think the majority of gamers have n…

Mobile games are not real games.

I assume this is being downvoted because arguments like this are usually either no-true-scotsmanning or borne out of elitism.

However, what is true is that "video games" are so variegated as a medium that it's probably worth splitting it up into multiple mediums, in the same way that television, short film, and feature film are all considered different mediums despite being largely the same in many ways. If The Godfather and Caillou are different mediums, then Red Dead Redemption and Candy Crash can also be different mediums.

Re: The Sound Proof Booths of Silence

#87
post #53

Earlier quoted context omitted.

Another datapoint here: I didn't know about the event either.

Perhaps I over estimate it's reach, I don't know. I just find it strange that people don't know much about a esports even that is the largest prize pool in the world, and has been going on for over a decade. It's not like the viewer numbers are low. But I will say it's like watching chess, some matches can take 1 hour or longer. It's certainly not for everyone and you need deep knowledge of the heroes and items to fu…

Reasonable points, but I don't think prize pool size has anything to do with it. I mean some lotteries have crazy prize money but many people in their right mind couldn't care less.

I think that the age of the internet has brought us the effect that everybody can just mind their own thing. There is not just a few TV stations dictating what everyone should watch, like in the old days.

Re: The Sound Proof Booths of Silence

#88

I wonder if they have looked into air curtains. Commercial installations are at a point where you have this silent, completely invisible sheet of fast-moving air that provides some degree of noise isolation as well - maybe four walls of these + a floating ceiling is enough when coupled with the noise-cancelling headphones.

I think leave the audience participation in, let the chaos rain supreme!

Re: The Sound Proof Booths of Silence

#89
post #67

That the players can see each other also allows for some mindgames, for example “the paper” https://youtu.be/ymWj2brfZlA?feature=shared

Sorry, but what's this showing? Someone walks with paper in their hands, that's what you're referring to, but did this have an effect in some way that was noticeable later in the tournament that isn't shown in the clip? It seems like a joke to bring a stack of papers to a computer tournament, not something to trick the other team into thinking... what, exactly?

[deleted]

Re: The Sound Proof Booths of Silence

#90
post #67

That the players can see each other also allows for some mindgames, for example “the paper” https://youtu.be/ymWj2brfZlA?feature=shared

Sorry, but what's this showing? Someone walks with paper in their hands, that's what you're referring to, but did this have an effect in some way that was noticeable later in the tournament that isn't shown in the clip? It seems like a joke to bring a stack of papers to a computer tournament, not something to trick the other team into thinking... what, exactly?

context: at Ti8's final, Team LGD played against Team OG. During the draft phase, OG players had some paper, which were statistics of LGD (I guess). Somnus the player said: Ceb is holding a bunch of paper. https://youtu.be/abEDXaPyIOE?t=15. In that final, LGD almost won but they lost at the end. That final is arguably the best final in Dota2 history. The moment when Somuns taunted OG was captured by True Sight, which is a documentary for every TI final. LGD players surely watched the documentary or at least the clip many times.

The first clip you questioned about is from Ti9, a year after Ti8, where OG and LGD played again. Notail the player took a bunch of paper (way too many for drafting analysis purpose) to remind LGD their tragic loss last year. Hence the mind game. Btw, LGD lost again.

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