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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#231
post #209
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

Also, i don't understand the reasoning behind not having controllers. You are freeing up your hands for ... what? You are already wearing a blindfold on your face. ( I think the passthrough will be used very little because in most cases it's distracting)

Freeing up your hands for comfort and intuitiveness.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#232
post #157

>could be the vision of the future of computing, but like, it’s not the one that I want. We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.

No one wants the Vision Pro.

All the progress of mankind has culminated to this one point in time where we can create entirely new realities before our eyes in stunning fidelity.

And what do we use this technology for? Going to work. Talking to people about work. Sitting in the dark watching pictures and videos by yourself.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#233
post #209
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

Also, i don't understand the reasoning behind not having controllers. You are freeing up your hands for ... what? You are already wearing a blindfold on your face. ( I think the passthrough will be used very little because in most cases it's distracting)

On the contrary, I think the passthrough will be one of the defining differences to other headsets for the time being. Not having anything to hold in your hand while you go ahead and do non-VR things in your real environment adds a layer of convenience that's hard to appreciate from product videos. The improved passthrough, as bad as it still is, is one of my favorite additions on the Quest Pro.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#234
post #113

If Apple solved the blurry text problem of VR, then they have a huge advantage in the pro market. Every app developer will be working on Apple VR apps: dashboards, AR training material, whiteboarding etc

Fixing blurry text is simply a matter of throwing hardware at the problem though. The $3k+ Varjo headsets had solved it already with OLED screens and resolution close to the Apple Vision Pro. (You need a beefy PC to drive those headsets, so they are not self-contained.) It’s not a long-term competitive advantage. The same thing happened with high-DPI displays. Apple had a momentary advantage with what they call “Reti…

Is it just resolution or an optics issue? Having to readjust all the time to read is a problem

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#235

Earlier quoted context omitted.

MKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP. That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.) It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a ge…

I’m sceptical for a very simple reason. When Apple came up with the UI for the iPhone, the functionality of it wasn’t some vague promise, Steve Jobs gloated at length about how intuitive it all was while audiences gasped and applauded over and over. He did this by introducing several new sensors and technologies simultaneously. Not really seeing that this time around.

I think a lot of that was just the Steve Jobs’s presence and presentation style.

It’s pretty bananas they’ve crammed an M2 into a headset with all the cameras, sensors, ML engines, and high res displays. The M2 chip alone (I have an M1 Pro) is still blowing my mind with the low wattage performance.

But much like the first iPhone, it is yet to be seen if it will stick. I do think it’s far more capable than existing VR headsets.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#236

Earlier quoted context omitted.

Is beatsaber a meta exclusive? I appreciate lack of motion controllers announced, but that doesn't mean there wont be any, and maybe hand controls are enough for beatsaber?

It's not a meta exclusive. Not sure why there's so many comments assuming that it is, it's one google search away.

Yeah, it’s pretty clear that it’s available on all major VR platforms including PlayStation.

They made it clear when they bought it that it will not become exclusive.

> Beat Games will continue to ship content and updates for Beat Saber across all currently supported platforms, now with even more support from Facebook.

https://www.meta.com/blog/quest/welcoming-beat-games-to-face...

I guess it’s easier to just guess and hope you’re right but it literally took seconds to find.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#237

Earlier quoted context omitted.

> people don't want to exercise while gaming Quite a few do. I use Beatsaber, Pistol Whip, and Superhot (more yoga-y than exercise) for this. Boredom during exercise is my primary issue with sustaining it; VR has removed that obstacle.

Sure, some people do, but the majority of people are not looking to exercise while gaming. It's a niche use case. The Wii lost its novelty pretty quickly. If you're gaming for 3-4 hours, watching a movie, or using the device for productivity you're going to be seated or standing still. Also, Vision Pro can be a mobile device, albeit for <2 hrs. Imo, Gaming will not be the primary use case for these devices.

> The Wii lost its novelty pretty quickly.

It really didn’t. Ring Fit Adventure, a successor to the Wii Fit titles, sold 15 million copies for the Switch. Nintendo Switch Sports sold almost 9 million. Those are solid numbers. The kind of motion control the Wii used is still used for those titles, and they’re still popular.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#238
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

To be fair, the Apple stylus is considered an art and creative _accessory_, not the predominant way of interacting with the system.

It works so much better when it does but it’s not fully hashed it and a lot of stuff doesn’t quite work interface wise

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#240
post #232
post #157

>could be the vision of the future of computing, but like, it’s not the one that I want. We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.

No one wants the Vision Pro. All the progress of mankind has culminated to this one point in time where we can create entirely new realities before our eyes in stunning fidelity. And what do we use this technology for? Going to work. Talking to people about work. Sitting in the dark watching pictures and videos by yourself.

a lot of people want vision pro as a monitor free solution. Or even a secondary monitor
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